import app import ui import player import net import wndMgr import messenger import guild import chr import nonplayer import localeInfo import constInfo class TargetBoard(ui.ThinBoard): BUTTON_NAME_LIST = ( localeInfo.TARGET_BUTTON_WHISPER, localeInfo.TARGET_BUTTON_EXCHANGE, localeInfo.TARGET_BUTTON_FIGHT, localeInfo.TARGET_BUTTON_ACCEPT_FIGHT, localeInfo.TARGET_BUTTON_AVENGE, localeInfo.TARGET_BUTTON_FRIEND, localeInfo.TARGET_BUTTON_INVITE_PARTY, localeInfo.TARGET_BUTTON_LEAVE_PARTY, localeInfo.TARGET_BUTTON_EXCLUDE, localeInfo.TARGET_BUTTON_INVITE_GUILD, localeInfo.TARGET_BUTTON_DISMOUNT, localeInfo.TARGET_BUTTON_EXIT_OBSERVER, localeInfo.TARGET_BUTTON_VIEW_EQUIPMENT, localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY, localeInfo.TARGET_BUTTON_BUILDING_DESTROY, localeInfo.TARGET_BUTTON_EMOTION_ALLOW, localeInfo.TARGET_BUTTON_DICE, "VOTE_BLOCK_CHAT", ) GRADE_NAME = { nonplayer.PAWN : localeInfo.TARGET_LEVEL_PAWN, nonplayer.S_PAWN : localeInfo.TARGET_LEVEL_S_PAWN, nonplayer.KNIGHT : localeInfo.TARGET_LEVEL_KNIGHT, nonplayer.S_KNIGHT : localeInfo.TARGET_LEVEL_S_KNIGHT, nonplayer.BOSS : localeInfo.TARGET_LEVEL_BOSS, nonplayer.KING : localeInfo.TARGET_LEVEL_KING, } EXCHANGE_LIMIT_RANGE = 3000 DICE_LIMIT_RANGE = 3000 def __init__(self): ui.ThinBoard.__init__(self) name = ui.TextLine() name.SetParent(self) name.SetDefaultFontName() name.SetOutline() name.Show() hpGauge = ui.Gauge() hpGauge.SetParent(self) hpGauge.MakeGauge(130, "red") hpGauge.Hide() closeButton = ui.Button() closeButton.SetParent(self) closeButton.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub") closeButton.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub") closeButton.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub") closeButton.SetPosition(30, 13) hpGauge.SetPosition(175, 17) hpGauge.SetWindowHorizontalAlignRight() closeButton.SetWindowHorizontalAlignRight() closeButton.SetEvent(ui.__mem_func__(self.OnPressedCloseButton)) closeButton.Show() self.buttonDict = {} self.showingButtonList = [] for buttonName in self.BUTTON_NAME_LIST: button = ui.Button() button.SetParent(self) button.SetUpVisual("d:/ymir work/ui/public/small_thin_button_01.sub") button.SetOverVisual("d:/ymir work/ui/public/small_thin_button_02.sub") button.SetDownVisual("d:/ymir work/ui/public/small_thin_button_03.sub") button.SetWindowHorizontalAlignCenter() button.SetText(buttonName) button.Hide() self.buttonDict[buttonName] = button self.showingButtonList.append(button) self.buttonDict[localeInfo.TARGET_BUTTON_WHISPER].SetEvent(ui.__mem_func__(self.OnWhisper)) self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE].SetEvent(ui.__mem_func__(self.OnExchange)) self.buttonDict[localeInfo.TARGET_BUTTON_DICE].SetEvent(ui.__mem_func__(self.OnDice)) self.buttonDict[localeInfo.TARGET_BUTTON_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP)) self.buttonDict[localeInfo.TARGET_BUTTON_ACCEPT_FIGHT].SetEvent(ui.__mem_func__(self.OnPVP)) self.buttonDict[localeInfo.TARGET_BUTTON_AVENGE].SetEvent(ui.__mem_func__(self.OnPVP)) self.buttonDict[localeInfo.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger)) self.buttonDict[localeInfo.TARGET_BUTTON_FRIEND].SetEvent(ui.__mem_func__(self.OnAppendToMessenger)) self.buttonDict[localeInfo.TARGET_BUTTON_INVITE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyInvite)) self.buttonDict[localeInfo.TARGET_BUTTON_LEAVE_PARTY].SetEvent(ui.__mem_func__(self.OnPartyExit)) self.buttonDict[localeInfo.TARGET_BUTTON_EXCLUDE].SetEvent(ui.__mem_func__(self.OnPartyRemove)) self.buttonDict[localeInfo.TARGET_BUTTON_INVITE_GUILD].SAFE_SetEvent(self.__OnGuildAddMember) self.buttonDict[localeInfo.TARGET_BUTTON_DISMOUNT].SAFE_SetEvent(self.__OnDismount) self.buttonDict[localeInfo.TARGET_BUTTON_EXIT_OBSERVER].SAFE_SetEvent(self.__OnExitObserver) self.buttonDict[localeInfo.TARGET_BUTTON_VIEW_EQUIPMENT].SAFE_SetEvent(self.__OnViewEquipment) self.buttonDict[localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY].SAFE_SetEvent(self.__OnRequestParty) self.buttonDict[localeInfo.TARGET_BUTTON_BUILDING_DESTROY].SAFE_SetEvent(self.__OnDestroyBuilding) self.buttonDict[localeInfo.TARGET_BUTTON_EMOTION_ALLOW].SAFE_SetEvent(self.__OnEmotionAllow) self.buttonDict["VOTE_BLOCK_CHAT"].SetEvent(ui.__mem_func__(self.__OnVoteBlockChat)) self.name = name self.hpGauge = hpGauge self.closeButton = closeButton self.nameString = 0 self.nameLength = 0 self.vid = 0 self.eventWhisper = None self.isShowButton = FALSE self.__Initialize() self.ResetTargetBoard() def __del__(self): ui.ThinBoard.__del__(self) print "===================================================== DESTROYED TARGET BOARD" def __Initialize(self): self.nameString = "" self.nameLength = 0 self.vid = 0 self.isShowButton = FALSE def Destroy(self): self.eventWhisper = None self.closeButton = None self.showingButtonList = None self.buttonDict = None self.name = None self.hpGauge = None self.__Initialize() def OnPressedCloseButton(self): player.ClearTarget() self.Close() def Close(self): self.__Initialize() self.Hide() def Open(self, vid, name): if vid: if not constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(): if not player.IsSameEmpire(vid): self.Hide() return if vid != self.GetTargetVID(): self.ResetTargetBoard() self.SetTargetVID(vid) self.SetTargetName(name) if player.IsMainCharacterIndex(vid): self.__ShowMainCharacterMenu() elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid): self.Hide() else: self.RefreshButton() self.Show() else: self.HideAllButton() self.__ShowButton(localeInfo.TARGET_BUTTON_WHISPER) self.__ShowButton("VOTE_BLOCK_CHAT") self.__ArrangeButtonPosition() self.SetTargetName(name) self.Show() def Refresh(self): if self.IsShow(): if self.IsShowButton(): self.RefreshButton() def RefreshByVID(self, vid): if vid == self.GetTargetVID(): self.Refresh() def RefreshByName(self, name): if name == self.GetTargetName(): self.Refresh() def __ShowMainCharacterMenu(self): canShow=0 self.HideAllButton() if player.IsMountingHorse(): self.__ShowButton(localeInfo.TARGET_BUTTON_DISMOUNT) canShow=1 if player.IsObserverMode(): self.__ShowButton(localeInfo.TARGET_BUTTON_EXIT_OBSERVER) canShow=1 if canShow: self.__ArrangeButtonPosition() self.Show() else: self.Hide() def __ShowNameOnlyMenu(self): self.HideAllButton() def SetWhisperEvent(self, event): self.eventWhisper = event def UpdatePosition(self): self.SetPosition(wndMgr.GetScreenWidth()/2 - self.GetWidth()/2, 10) def ResetTargetBoard(self): for btn in self.buttonDict.values(): btn.Hide() self.__Initialize() self.name.SetPosition(0, 13) self.name.SetHorizontalAlignCenter() self.name.SetWindowHorizontalAlignCenter() self.hpGauge.Hide() self.SetSize(250, 40) def SetTargetVID(self, vid): self.vid = vid def SetEnemyVID(self, vid): self.SetTargetVID(vid) name = chr.GetNameByVID(vid) level = nonplayer.GetLevelByVID(vid) grade = nonplayer.GetGradeByVID(vid) nameFront = "" if -1 != level: nameFront += "Lv." + str(level) + " " if self.GRADE_NAME.has_key(grade): nameFront += "(" + self.GRADE_NAME[grade] + ") " self.SetTargetName(nameFront + name) def GetTargetVID(self): return self.vid def GetTargetName(self): return self.nameString def SetTargetName(self, name): self.nameString = name self.nameLength = len(name) self.name.SetText(name) def SetHP(self, hpPercentage): if not self.hpGauge.IsShow(): self.SetSize(200 + 7*self.nameLength, self.GetHeight()) self.name.SetPosition(23, 13) self.name.SetWindowHorizontalAlignLeft() self.name.SetHorizontalAlignLeft() self.hpGauge.Show() self.UpdatePosition() self.hpGauge.SetPercentage(hpPercentage, 100) def ShowDefaultButton(self): self.isShowButton = TRUE self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_WHISPER]) self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE]) self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_DICE]) self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_FIGHT]) self.showingButtonList.append(self.buttonDict[localeInfo.TARGET_BUTTON_EMOTION_ALLOW]) for button in self.showingButtonList: button.Show() def HideAllButton(self): self.isShowButton = FALSE for button in self.showingButtonList: button.Hide() self.showingButtonList = [] def __ShowButton(self, name): if not self.buttonDict.has_key(name): return self.buttonDict[name].Show() self.showingButtonList.append(self.buttonDict[name]) def __HideButton(self, name): if not self.buttonDict.has_key(name): return button = self.buttonDict[name] button.Hide() for btnInList in self.showingButtonList: if btnInList == button: self.showingButtonList.remove(button) break def OnWhisper(self): if None != self.eventWhisper: self.eventWhisper(self.nameString) def OnExchange(self): net.SendExchangeStartPacket(self.vid) def OnDice(self): net.SendDiceStartPacket(self.vid) def OnPVP(self): net.SendChatPacket("/pvp %d" % (self.vid)) def OnAppendToMessenger(self): net.SendMessengerAddByVIDPacket(self.vid) def OnPartyInvite(self): net.SendPartyInvitePacket(self.vid) def OnPartyExit(self): net.SendPartyExitPacket() def OnPartyRemove(self): net.SendPartyRemovePacket(self.vid) def __OnGuildAddMember(self): net.SendGuildAddMemberPacket(self.vid) def __OnDismount(self): net.SendChatPacket("/unmount") def __OnExitObserver(self): net.SendChatPacket("/observer_exit") def __OnViewEquipment(self): net.SendChatPacket("/view_equip " + str(self.vid)) def __OnRequestParty(self): net.SendChatPacket("/party_request " + str(self.vid)) def __OnDestroyBuilding(self): net.SendChatPacket("/build d %d" % (self.vid)) def __OnEmotionAllow(self): net.SendChatPacket("/emotion_allow %d" % (self.vid)) def __OnVoteBlockChat(self): cmd = "/vote_block_chat %s" % (self.nameString) net.SendChatPacket(cmd) def OnPressEscapeKey(self): self.OnPressedCloseButton() return TRUE def IsShowButton(self): return self.isShowButton def RefreshButton(self): self.HideAllButton() if chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(self.vid): #self.__ShowButton(localeInfo.TARGET_BUTTON_BUILDING_DESTROY) #self.__ArrangeButtonPosition() return if player.IsPVPInstance(self.vid) or player.IsObserverMode(): # PVP_INFO_SIZE_BUG_FIX self.SetSize(200 + 7*self.nameLength, 40) self.UpdatePosition() # END_OF_PVP_INFO_SIZE_BUG_FIX return self.ShowDefaultButton() if guild.MainPlayerHasAuthority(guild.AUTH_ADD_MEMBER): if not guild.IsMemberByName(self.nameString): if 0 == chr.GetGuildID(self.vid): self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_GUILD) if not messenger.IsFriendByName(self.nameString): self.__ShowButton(localeInfo.TARGET_BUTTON_FRIEND) if player.IsPartyMember(self.vid): self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT) if player.IsPartyLeader(self.vid): self.__ShowButton(localeInfo.TARGET_BUTTON_LEAVE_PARTY) elif player.IsPartyLeader(player.GetMainCharacterIndex()): self.__ShowButton(localeInfo.TARGET_BUTTON_EXCLUDE) else: if player.IsPartyMember(player.GetMainCharacterIndex()): if player.IsPartyLeader(player.GetMainCharacterIndex()): self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_PARTY) else: if chr.IsPartyMember(self.vid): self.__ShowButton(localeInfo.TARGET_BUTTON_REQUEST_ENTER_PARTY) else: self.__ShowButton(localeInfo.TARGET_BUTTON_INVITE_PARTY) if player.IsRevengeInstance(self.vid): self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT) self.__ShowButton(localeInfo.TARGET_BUTTON_AVENGE) elif player.IsChallengeInstance(self.vid): self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT) self.__ShowButton(localeInfo.TARGET_BUTTON_ACCEPT_FIGHT) elif player.IsCantFightInstance(self.vid): self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT) if not player.IsSameEmpire(self.vid): self.__HideButton(localeInfo.TARGET_BUTTON_INVITE_PARTY) self.__HideButton(localeInfo.TARGET_BUTTON_FRIEND) self.__HideButton(localeInfo.TARGET_BUTTON_FIGHT) distance = player.GetCharacterDistance(self.vid) if distance > self.EXCHANGE_LIMIT_RANGE: self.__HideButton(localeInfo.TARGET_BUTTON_EXCHANGE) self.__ArrangeButtonPosition() self.__ArrangeButtonPosition() if distance > self.DICE_LIMIT_RANGE: self.__HideButton(localeInfo.TARGET_BUTTON_DICE) self.__ArrangeButtonPosition() def __ArrangeButtonPosition(self): showingButtonCount = len(self.showingButtonList) pos = -(showingButtonCount / 2) * 68 if 0 == showingButtonCount % 2: pos += 34 for button in self.showingButtonList: button.SetPosition(pos, 33) pos += 68 self.SetSize(max(150, showingButtonCount * 75), 65) self.UpdatePosition() def OnUpdate(self): if self.isShowButton: exchangeButton = self.buttonDict[localeInfo.TARGET_BUTTON_EXCHANGE] distance = player.GetCharacterDistance(self.vid) if distance < 0: return if exchangeButton.IsShow(): if distance > self.EXCHANGE_LIMIT_RANGE: self.RefreshButton() else: if distance < self.EXCHANGE_LIMIT_RANGE: self.RefreshButton() diceButton = self.buttonDict[localeInfo.TARGET_BUTTON_DICE] if diceButton.IsShow(): if distance > self.DICE_LIMIT_RANGE: self.RefreshButton() else: if distance < self.DICE_LIMIT_RANGE: self.RefreshButton()