## ## Interface ## import constInfo import uiDice import systemSetting import wndMgr import chat import app import player import uiTaskBar import uiCharacter import uiInventory import uiDragonSoul import uiChat import uiMessenger import guild import ui import uiHelp import uiWhisper import uiPointReset import uiShop import uiExchange import uiSystem import uiRestart import uiToolTip import uiMiniMap import uiParty import uiSafebox import uiGuild import uiQuest import uiPrivateShopBuilder import uiCommon import uiRefine import uiEquipmentDialog import uiGameButton import uiTip import uiCube import miniMap # ACCESSORY_REFINE_ADD_METIN_STONE import uiSelectItem # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE import uiScriptLocale import event import time import localeInfo IsQBHide = 0 class Interface(object): CHARACTER_STATUS_TAB = 1 CHARACTER_SKILL_TAB = 2 def __init__(self): systemSetting.SetInterfaceHandler(self) self.windowOpenPosition = 0 self.dlgWhisperWithoutTarget = None self.inputDialog = None self.tipBoard = None self.bigBoard = None self.utilizareInventar = time.clock() + 4 # ITEM_MALL self.mallPageDlg = None # END_OF_ITEM_MALL self.wndWeb = None self.wndTaskBar = None self.wndCharacter = None self.wndInventory = None self.wndDragonSoul = None self.wndDragonSoulRefine = None self.wndChat = None self.wndMessenger = None self.wndMiniMap = None self.wndGuild = None self.wndGuildBuilding = None self.listGMName = {} self.wndQuestWindow = [] self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} event.SetInterfaceWindow(self) def __del__(self): systemSetting.DestroyInterfaceHandler() event.SetInterfaceWindow(None) ################################ ## Make Windows & Dialogs def __MakeUICurtain(self): wndUICurtain = ui.Bar("TOP_MOST") wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) wndUICurtain.SetColor(0x77000000) wndUICurtain.Hide() self.wndUICurtain = wndUICurtain def __MakeMessengerWindow(self): self.wndMessenger = uiMessenger.MessengerWindow() from _weakref import proxy self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n)) self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow)) def __MakeGuildWindow(self): self.wndGuild = uiGuild.GuildWindow() def __MakeChatWindow(self): wndChat = uiChat.ChatWindow() wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0) wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37) wndChat.SetHeight(200) wndChat.Refresh() wndChat.Show() self.wndChat = wndChat self.wndChat.BindInterface(self) self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget)) self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow)) def __MakeTaskBar(self): wndTaskBar = uiTaskBar.TaskBar() wndTaskBar.LoadWindow() self.wndTaskBar = wndTaskBar self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat)) self.wndEnergyBar = None import app if app.ENABLE_ENERGY_SYSTEM: wndEnergyBar = uiTaskBar.EnergyBar() wndEnergyBar.LoadWindow() self.wndEnergyBar = wndEnergyBar def __MakeParty(self): wndParty = uiParty.PartyWindow() wndParty.Hide() self.wndParty = wndParty def __MakeGameButtonWindow(self): wndGameButton = uiGameButton.GameButtonWindow() wndGameButton.SetTop() wndGameButton.Show() wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton)) wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton)) wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton)) wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton)) wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton)) self.wndGameButton = wndGameButton def __IsChatOpen(self): return TRUE def __MakeWindows(self): wndCharacter = uiCharacter.CharacterWindow() wndInventory = uiInventory.InventoryWindow() wndInventory.BindInterfaceClass(self) if app.ENABLE_DRAGON_SOUL_SYSTEM: wndDragonSoul = uiDragonSoul.DragonSoulWindow() wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow() else: wndDragonSoul = None wndDragonSoulRefine = None wndMiniMap = uiMiniMap.MiniMap() wndSafebox = uiSafebox.SafeboxWindow() # ITEM_MALL wndMall = uiSafebox.MallWindow() self.wndMall = wndMall # END_OF_ITEM_MALL wndChatLog = uiChat.ChatLogWindow() wndChatLog.BindInterface(self) self.wndCharacter = wndCharacter self.wndInventory = wndInventory self.wndDragonSoul = wndDragonSoul self.wndDragonSoulRefine = wndDragonSoulRefine self.wndMiniMap = wndMiniMap self.wndSafebox = wndSafebox self.wndChatLog = wndChatLog if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul) self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) def __MakeDialogs(self): self.dlgExchange = uiExchange.ExchangeDialog() self.dlgExchange.LoadDialog() self.dlgExchange.SetCenterPosition() self.dlgExchange.Hide() self.dlgDice = uiDice.DiceDialog() self.dlgDice.LoadWindow() self.dlgDice.SetCenterPosition() self.dlgDice.Hide() self.dlgPointReset = uiPointReset.PointResetDialog() self.dlgPointReset.LoadDialog() self.dlgPointReset.Hide() self.dlgShop = uiShop.ShopDialog() self.dlgShop.LoadDialog() self.dlgShop.Hide() self.dlgRestart = uiRestart.RestartDialog() self.dlgRestart.LoadDialog() self.dlgRestart.Hide() self.dlgSystem = uiSystem.SystemDialog() self.dlgSystem.LoadDialog() self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow)) self.dlgSystem.Hide() self.dlgPassword = uiSafebox.PasswordDialog() self.dlgPassword.Hide() self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip() self.hyperlinkItemTooltip.Hide() self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() self.tooltipSkill = uiToolTip.SkillToolTip() self.tooltipSkill.Hide() self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder() self.privateShopBuilder.Hide() self.dlgRefineNew = uiRefine.RefineDialogNew() self.dlgRefineNew.Hide() def __MakeHelpWindow(self): self.wndHelp = uiHelp.HelpWindow() self.wndHelp.LoadDialog() self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow)) self.wndHelp.Hide() def __MakeTipBoard(self): self.tipBoard = uiTip.TipBoard() self.tipBoard.Hide() self.bigBoard = uiTip.BigBoard() self.bigBoard.Hide() def __MakeWebWindow(self): if constInfo.IN_GAME_SHOP_ENABLE: import uiWeb self.wndWeb = uiWeb.WebWindow() self.wndWeb.LoadWindow() self.wndWeb.Hide() def __MakeCubeWindow(self): self.wndCube = uiCube.CubeWindow() self.wndCube.LoadWindow() self.wndCube.Hide() def __MakeCubeResultWindow(self): self.wndCubeResult = uiCube.CubeResultWindow() self.wndCubeResult.LoadWindow() self.wndCubeResult.Hide() # ACCESSORY_REFINE_ADD_METIN_STONE def __MakeItemSelectWindow(self): self.wndItemSelect = uiSelectItem.SelectItemWindow() self.wndItemSelect.Hide() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def MakeInterface(self): self.__MakeMessengerWindow() self.__MakeGuildWindow() self.__MakeChatWindow() self.__MakeParty() self.__MakeWindows() self.__MakeDialogs() self.__MakeUICurtain() self.__MakeTaskBar() self.__MakeGameButtonWindow() self.__MakeHelpWindow() self.__MakeTipBoard() self.__MakeWebWindow() self.__MakeCubeWindow() self.__MakeCubeResultWindow() # ACCESSORY_REFINE_ADD_METIN_STONE self.__MakeItemSelectWindow() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.wndInventory.SetItemToolTip(self.tooltipItem) if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetItemToolTip(self.tooltipItem) self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem) self.wndSafebox.SetItemToolTip(self.tooltipItem) self.wndCube.SetItemToolTip(self.tooltipItem) self.wndCubeResult.SetItemToolTip(self.tooltipItem) # ITEM_MALL self.wndMall.SetItemToolTip(self.tooltipItem) # END_OF_ITEM_MALL self.wndCharacter.SetSkillToolTip(self.tooltipSkill) self.wndTaskBar.SetItemToolTip(self.tooltipItem) self.wndTaskBar.SetSkillToolTip(self.tooltipSkill) self.wndGuild.SetSkillToolTip(self.tooltipSkill) # ACCESSORY_REFINE_ADD_METIN_STONE self.wndItemSelect.SetItemToolTip(self.tooltipItem) # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.dlgShop.SetItemToolTip(self.tooltipItem) self.dlgExchange.SetItemToolTip(self.tooltipItem) self.privateShopBuilder.SetItemToolTip(self.tooltipItem) self.dlgDice.SetItemToolTip(self.tooltipItem) self.__InitWhisper() self.DRAGON_SOUL_IS_QUALIFIED = FALSE def MakeHyperlinkTooltip(self, hyperlink): tokens = hyperlink.split(":") if tokens and len(tokens): type = tokens[0] if "item" == type: self.hyperlinkItemTooltip.SetHyperlinkItem(tokens) ## Make Windows & Dialogs ################################ def Close(self): if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() del self.dlgWhisperWithoutTarget if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"): uiQuest.QuestDialog.QuestCurtain.Close() if self.wndQuestWindow: for eachQuestWindow in self.wndQuestWindow: eachQuestWindow.nextCurtainMode = -1 eachQuestWindow.CloseSelf() eachQuestWindow = None if self.wndChat: self.wndChat.Destroy() if self.wndTaskBar: self.wndTaskBar.Destroy() if self.wndEnergyBar: self.wndEnergyBar.Destroy() if self.wndCharacter: self.wndCharacter.Destroy() if self.wndInventory: self.wndInventory.Destroy() if self.wndDragonSoul: self.wndDragonSoul.Destroy() if self.wndDragonSoulRefine: self.wndDragonSoulRefine.Destroy() if self.dlgExchange: self.dlgExchange.Destroy() if self.dlgDice: self.dlgDice.Destroy() if self.dlgPointReset: self.dlgPointReset.Destroy() if self.dlgShop: self.dlgShop.Destroy() if self.dlgRestart: self.dlgRestart.Destroy() if self.dlgSystem: self.dlgSystem.Destroy() if self.dlgPassword: self.dlgPassword.Destroy() if self.wndMiniMap: self.wndMiniMap.Destroy() if self.wndSafebox: self.wndSafebox.Destroy() if self.wndWeb: self.wndWeb.Destroy() self.wndWeb = None if self.wndMall: self.wndMall.Destroy() if self.wndParty: self.wndParty.Destroy() if self.wndHelp: self.wndHelp.Destroy() if self.wndCube: self.wndCube.Destroy() if self.wndCubeResult: self.wndCubeResult.Destroy() if self.wndMessenger: self.wndMessenger.Destroy() if self.wndGuild: self.wndGuild.Destroy() if self.privateShopBuilder: self.privateShopBuilder.Destroy() if self.dlgRefineNew: self.dlgRefineNew.Destroy() if self.wndGuildBuilding: self.wndGuildBuilding.Destroy() if self.wndGameButton: self.wndGameButton.Destroy() # ITEM_MALL if self.mallPageDlg: self.mallPageDlg.Destroy() # END_OF_ITEM_MALL # ACCESSORY_REFINE_ADD_METIN_STONE if self.wndItemSelect: self.wndItemSelect.Destroy() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.wndChatLog.Destroy() for btn in self.questButtonList: btn.SetEvent(0) for btn in self.whisperButtonList: btn.SetEvent(0) for dlg in self.whisperDialogDict.itervalues(): dlg.Destroy() for brd in self.guildScoreBoardDict.itervalues(): brd.Destroy() for dlg in self.equipmentDialogDict.itervalues(): dlg.Destroy() # ITEM_MALL del self.mallPageDlg # END_OF_ITEM_MALL del self.wndGuild del self.wndMessenger del self.wndUICurtain del self.wndChat del self.wndTaskBar del self.wndEnergyBar del self.wndCharacter del self.wndInventory if self.wndDragonSoul: del self.wndDragonSoul if self.wndDragonSoulRefine: del self.wndDragonSoulRefine del self.dlgExchange del self.dlgDice del self.dlgPointReset del self.dlgShop del self.dlgRestart del self.dlgSystem del self.dlgPassword del self.hyperlinkItemTooltip del self.tooltipItem del self.tooltipSkill del self.wndMiniMap del self.wndSafebox del self.wndMall del self.wndParty del self.wndHelp del self.wndCube del self.wndCubeResult del self.privateShopBuilder del self.inputDialog del self.wndChatLog del self.dlgRefineNew del self.wndGuildBuilding del self.wndGameButton del self.tipBoard del self.bigBoard del self.wndItemSelect self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} uiChat.DestroyChatInputSetWindow() ## Skill def OnUseSkill(self, slotIndex, coolTime): self.wndCharacter.OnUseSkill(slotIndex, coolTime) self.wndTaskBar.OnUseSkill(slotIndex, coolTime) self.wndGuild.OnUseSkill(slotIndex, coolTime) def OnActivateSkill(self, slotIndex): self.wndCharacter.OnActivateSkill(slotIndex) self.wndTaskBar.OnActivateSkill(slotIndex) def OnDeactivateSkill(self, slotIndex): self.wndCharacter.OnDeactivateSkill(slotIndex) self.wndTaskBar.OnDeactivateSkill(slotIndex) def OnChangeCurrentSkill(self, skillSlotNumber): self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber) def SelectMouseButtonEvent(self, dir, event): self.wndTaskBar.SelectMouseButtonEvent(dir, event) ## Refresh def RefreshAlignment(self): self.wndCharacter.RefreshAlignment() def RefreshStatus(self): self.wndTaskBar.RefreshStatus() self.wndCharacter.RefreshStatus() self.wndInventory.RefreshStatus() if self.wndEnergyBar: self.wndEnergyBar.RefreshStatus() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshStatus() def RefreshStamina(self): self.wndTaskBar.RefreshStamina() def RefreshSkill(self): self.wndCharacter.RefreshSkill() self.wndTaskBar.RefreshSkill() def RefreshInventory(self): self.wndTaskBar.RefreshQuickSlot() self.wndInventory.RefreshItemSlot() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshItemSlot() def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh self.wndCharacter.RefreshCharacter() self.wndTaskBar.RefreshQuickSlot() def RefreshQuest(self): self.wndCharacter.RefreshQuest() def RefreshSafebox(self): self.wndSafebox.RefreshSafebox() # ITEM_MALL def RefreshMall(self): self.wndMall.RefreshMall() def OpenItemMall(self): if not self.mallPageDlg: self.mallPageDlg = uiShop.MallPageDialog() self.mallPageDlg.Open() # END_OF_ITEM_MALL def RefreshMessenger(self): self.wndMessenger.RefreshMessenger() def RefreshGuildInfoPage(self): self.wndGuild.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.wndGuild.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.wndGuild.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.wndGuild.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.wndGuild.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.wndGuild.RefreshGuildGradePage() def DeleteGuild(self): self.wndMessenger.ClearGuildMember() self.wndGuild.DeleteGuild() def RefreshMobile(self): self.dlgSystem.RefreshMobile() def OnMobileAuthority(self): self.dlgSystem.OnMobileAuthority() def OnBlockMode(self, mode): self.dlgSystem.OnBlockMode(mode) ## Calling Functions # PointReset def OpenPointResetDialog(self): self.dlgPointReset.Show() self.dlgPointReset.SetTop() def ClosePointResetDialog(self): self.dlgPointReset.Close() # Shop def OpenShopDialog(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid) self.dlgShop.SetTop() def CloseShopDialog(self): self.dlgShop.Close() def RefreshShopDialog(self): self.dlgShop.Refresh() ## Quest def OpenCharacterWindowQuestPage(self): self.wndCharacter.Show() self.wndCharacter.SetState("QUEST") def OpenQuestWindow(self, skin, idx): wnds = () q = uiQuest.QuestDialog(skin, idx) q.SetWindowName("QuestWindow" + str(idx)) q.Show() if skin: q.Lock() wnds = self.__HideWindows() # UNKNOWN_UPDATE q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args)) # END_OF_UNKNOWN_UPDATE if skin: q.AddOnCloseEvent(q.Unlock) q.AddOnCloseEvent(lambda s = self, qw = q: s.__dict__.__getitem__("wndQuestWindow").remove(qw)) # UNKNOWN_UPDATE self.wndQuestWindow.append(q) # END_OF_UNKNOWN_UPDATE ## Exchange def StartExchange(self): self.dlgExchange.OpenDialog() self.dlgExchange.Refresh() def EndExchange(self): self.dlgExchange.CloseDialog() def RefreshExchange(self): self.dlgExchange.Refresh() def StartDice(self): self.dlgDice.OpenDialog() self.dlgDice.Refresh() def EndDice(self): self.dlgDice.CloseDialog() def RefreshDice(self): self.dlgDice.Refresh() def AddDiceNumber(self, myNumber, targetNumber): self.dlgDice.DiceAddNumber(myNumber, targetNumber) ## Party def AddPartyMember(self, pid, name): self.wndParty.AddPartyMember(pid, name) self.__ArrangeQuestButton() def UpdatePartyMemberInfo(self, pid): self.wndParty.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.wndParty.RemovePartyMember(pid) ##!! 20061026.levites.퀘스트_위치_보정 self.__ArrangeQuestButton() def LinkPartyMember(self, pid, vid): self.wndParty.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.wndParty.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.wndParty.UnlinkAllPartyMember() def ExitParty(self): self.wndParty.ExitParty() ##!! 20061026.levites.퀘스트_위치_보정 self.__ArrangeQuestButton() def PartyHealReady(self): self.wndParty.PartyHealReady() def ChangePartyParameter(self, distributionMode): self.wndParty.ChangePartyParameter(distributionMode) ## Safebox def AskSafeboxPassword(self): if self.wndSafebox.IsShow(): return # SAFEBOX_PASSWORD self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/safebox_password ") # END_OF_SAFEBOX_PASSWORD self.dlgPassword.ShowDialog() def OpenSafeboxWindow(self, size): self.dlgPassword.CloseDialog() self.wndSafebox.ShowWindow(size) def RefreshSafeboxMoney(self): self.wndSafebox.RefreshSafeboxMoney() def CommandCloseSafebox(self): self.wndSafebox.CommandCloseSafebox() # ITEM_MALL def AskMallPassword(self): if self.wndMall.IsShow(): return self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/mall_password ") self.dlgPassword.ShowDialog() def OpenMallWindow(self, size): self.dlgPassword.CloseDialog() self.wndMall.ShowWindow(size) def CommandCloseMall(self): self.wndMall.CommandCloseMall() # END_OF_ITEM_MALL ## Guild def OnStartGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnStartGuildWar(guildSelf, guildOpp) guildWarScoreBoard = uiGuild.GuildWarScoreBoard() guildWarScoreBoard.Open(guildSelf, guildOpp) guildWarScoreBoard.Show() self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard def OnEndGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnEndGuildWar(guildSelf, guildOpp) key = uiGuild.GetGVGKey(guildSelf, guildOpp) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].Destroy() del self.guildScoreBoardDict[key] # GUILDWAR_MEMBER_COUNT def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2): key = uiGuild.GetGVGKey(gulidID1, guildID2) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2) # END_OF_GUILDWAR_MEMBER_COUNT def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point): key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID) if not self.guildScoreBoardDict.has_key(key): return guildBoard = self.guildScoreBoardDict[key] guildBoard.SetScore(gainGuildID, opponentGuildID, point) ## PK Mode def OnChangePKMode(self): self.wndCharacter.RefreshAlignment() self.dlgSystem.OnChangePKMode() ## Refine def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type): self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) ## Show & Hide def ShowDefaultWindows(self): self.wndTaskBar.Show() self.wndMiniMap.Show() self.wndMiniMap.ShowMiniMap() if self.wndEnergyBar: self.wndEnergyBar.Show() def ShowAllWindows(self): self.wndTaskBar.Show() self.wndCharacter.Show() self.wndInventory.Show() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Show() self.wndDragonSoulRefine.Show() self.wndChat.Show() self.wndMiniMap.Show() if self.wndEnergyBar: self.wndEnergyBar.Show() def HideAllWindows(self): if self.wndTaskBar: self.wndTaskBar.Hide() if self.wndEnergyBar: self.wndEnergyBar.Hide() if self.wndCharacter: self.wndCharacter.Hide() if self.wndInventory: self.wndInventory.Hide() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Hide() self.wndDragonSoulRefine.Hide() if self.wndChat: self.wndChat.Hide() if self.wndMiniMap: self.wndMiniMap.Hide() if self.wndMessenger: self.wndMessenger.Hide() if self.wndGuild: self.wndGuild.Hide() def ShowMouseImage(self): self.wndTaskBar.ShowMouseImage() def HideMouseImage(self): self.wndTaskBar.HideMouseImage() def ToggleChat(self): if TRUE == self.wndChat.IsEditMode(): self.wndChat.CloseChat() else: if self.wndWeb and self.wndWeb.IsShow(): pass else: self.wndChat.OpenChat() def IsOpenChat(self): return self.wndChat.IsEditMode() def SetChatFocus(self): self.wndChat.SetChatFocus() def OpenRestartDialog(self): self.dlgRestart.OpenDialog() self.dlgRestart.SetTop() def CloseRestartDialog(self): self.dlgRestart.Close() def ToggleSystemDialog(self): if FALSE == self.dlgSystem.IsShow(): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() else: self.dlgSystem.Close() def OpenSystemDialog(self): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() def ToggleMessenger(self): if self.wndMessenger.IsShow(): self.wndMessenger.Hide() else: self.wndMessenger.SetTop() self.wndMessenger.Show() def ToggleMiniMap(self): if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT): if FALSE == self.wndMiniMap.isShowMiniMap(): self.wndMiniMap.ShowMiniMap() self.wndMiniMap.SetTop() else: self.wndMiniMap.HideMiniMap() else: self.wndMiniMap.ToggleAtlasWindow() def PressMKey(self): if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT): self.ToggleMessenger() else: self.ToggleMiniMap() def SetMapName(self, mapName): self.wndMiniMap.SetMapName(mapName) def MiniMapScaleUp(self): self.wndMiniMap.ScaleUp() def MiniMapScaleDown(self): self.wndMiniMap.ScaleDown() def ToggleCharacterWindow(self, state): if FALSE == player.IsObserverMode(): if FALSE == self.wndCharacter.IsShow(): self.OpenCharacterWindowWithState(state) else: if state == self.wndCharacter.GetState(): self.wndCharacter.OverOutItem() self.wndCharacter.Hide() else: self.wndCharacter.SetState(state) def OpenCharacterWindowWithState(self, state): if FALSE == player.IsObserverMode(): self.wndCharacter.SetState(state) self.wndCharacter.Show() self.wndCharacter.SetTop() def ToggleCharacterWindowStatusPage(self): self.ToggleCharacterWindow("STATUS") def ToggleInventoryWindow(self): if time.clock() >= self.utilizareInventar: if FALSE == player.IsObserverMode(): if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.SetTop() else: self.wndInventory.OverOutItem() self.wndInventory.Close() else: chat.AppendChat(chat.CHAT_TYPE_INFO, "Mai asteapta cateva secunde pentru a putea folosi inventarul.") # 용혼석 def DragonSoulActivate(self, deck): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.ActivateDragonSoulByExtern(deck) def DragonSoulDeactivate(self): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.DeactivateDragonSoul() def Highligth_Item(self, inven_type, inven_pos): if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) def DragonSoulGiveQuilification(self): self.DRAGON_SOUL_IS_QUALIFIED = TRUE def ToggleDragonSoulWindow(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: try: self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() except: self.wndPopupDialog = uiCommon.PopupDialog() self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() else: self.wndDragonSoul.Close() def ToggleDragonSoulWindowWithNoInfo(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: self.wndDragonSoul.Close() def FailDragonSoulRefine(self, reason, inven_type, inven_pos): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos) def SucceedDragonSoulRefine(self, inven_type, inven_pos): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos) def OpenDragonSoulRefineWindow(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if FALSE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Show() if None != self.wndDragonSoul: if FALSE == self.wndDragonSoul.IsShow(): self.wndDragonSoul.Show() def CloseDragonSoulRefineWindow(self): if FALSE == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if TRUE == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Close() # 용혼석 끝 def ToggleGuildWindow(self): if not self.wndGuild.IsShow(): if self.wndGuild.CanOpen(): self.wndGuild.Open() else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN) else: self.wndGuild.OverOutItem() self.wndGuild.Hide() def ToggleChatLogWindow(self): if self.wndChatLog.IsShow(): self.wndChatLog.Hide() else: self.wndChatLog.Show() def CheckGameButton(self): if self.wndGameButton: self.wndGameButton.CheckGameButton() def __OnClickStatusPlusButton(self): self.ToggleCharacterWindow("STATUS") def __OnClickSkillPlusButton(self): self.ToggleCharacterWindow("SKILL") def __OnClickQuestButton(self): self.ToggleCharacterWindow("QUEST") def __OnClickHelpButton(self): player.SetPlayTime(1) self.CheckGameButton() self.OpenHelpWindow() def __OnClickBuildButton(self): self.BUILD_OpenWindow() def OpenHelpWindow(self): self.wndUICurtain.Show() self.wndHelp.Open() def CloseHelpWindow(self): self.wndUICurtain.Hide() self.wndHelp.Close() def OpenWebWindow(self, url): self.wndWeb.Open(url) # 웹페이지를 열면 채팅을 닫는다 self.wndChat.CloseChat() # show GIFT def ShowGift(self): self.wndTaskBar.ShowGift() def CloseWbWindow(self): self.wndWeb.Close() def OpenCubeWindow(self): self.wndCube.Open() if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() def UpdateCubeInfo(self, gold, itemVnum, count): self.wndCube.UpdateInfo(gold, itemVnum, count) def CloseCubeWindow(self): self.wndCube.Close() def FailedCubeWork(self): self.wndCube.Refresh() def SucceedCubeWork(self, itemVnum, count): self.wndCube.Clear() print "큐브 제작 성공! [%d:%d]" % (itemVnum, count) if 0: # 결과 메시지 출력은 생략 한다 self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition()) self.wndCubeResult.SetCubeResultItem(itemVnum, count) self.wndCubeResult.Open() self.wndCubeResult.SetTop() def __HideWindows(self): hideWindows = self.wndTaskBar,\ self.wndCharacter,\ self.wndInventory,\ self.wndMiniMap,\ self.wndGuild,\ self.wndMessenger,\ self.wndChat,\ self.wndParty,\ self.wndGameButton, if self.wndEnergyBar: hideWindows += self.wndEnergyBar, if app.ENABLE_DRAGON_SOUL_SYSTEM: hideWindows += self.wndDragonSoul,\ self.wndDragonSoulRefine, hideWindows = filter(lambda x:x.IsShow(), hideWindows) map(lambda x:x.Hide(), hideWindows) import sys self.HideAllQuestButton() self.HideAllWhisperButton() if self.wndChat.IsEditMode(): self.wndChat.CloseChat() return hideWindows def __ShowWindows(self, wnds): import sys map(lambda x:x.Show(), wnds) global IsQBHide if not IsQBHide: self.ShowAllQuestButton() else: self.HideAllQuestButton() self.ShowAllWhisperButton() def BINARY_OpenAtlasWindow(self): if self.wndMiniMap: self.wndMiniMap.ShowAtlas() def BINARY_SetObserverMode(self, flag): self.wndGameButton.SetObserverMode(flag) # ACCESSORY_REFINE_ADD_METIN_STONE def BINARY_OpenSelectItemWindow(self): self.wndItemSelect.Open() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE ##################################################################################### ### Private Shop ### def OpenPrivateShopInputNameDialog(self): #if player.IsInSafeArea(): # chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA) # return inputDialog = uiCommon.InputDialog() inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE) inputDialog.SetMaxLength(32) inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog def ClosePrivateShopInputNameDialog(self): self.inputDialog = None return TRUE def OpenPrivateShopBuilder(self): if not self.inputDialog: return TRUE if not len(self.inputDialog.GetText()): return TRUE self.privateShopBuilder.Open(self.inputDialog.GetText()) self.ClosePrivateShopInputNameDialog() return TRUE def AppearPrivateShop(self, vid, text): board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard() board.Open(vid, text) self.privateShopAdvertisementBoardDict[vid] = board def DisappearPrivateShop(self, vid): if not self.privateShopAdvertisementBoardDict.has_key(vid): return del self.privateShopAdvertisementBoardDict[vid] uiPrivateShopBuilder.DeleteADBoard(vid) ##################################################################################### ### Equipment ### def OpenEquipmentDialog(self, vid): dlg = uiEquipmentDialog.EquipmentDialog() dlg.SetItemToolTip(self.tooltipItem) dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog)) dlg.Open(vid) self.equipmentDialogDict[vid] = dlg def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value) def CloseEquipmentDialog(self, vid): if not vid in self.equipmentDialogDict: return del self.equipmentDialogDict[vid] ##################################################################################### ##################################################################################### ### Quest ### def BINARY_ClearQuest(self, index): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) def RecvQuest(self, index, name): # QUEST_LETTER_IMAGE self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName()) # END_OF_QUEST_LETTER_IMAGE def BINARY_RecvQuest(self, index, name, iconType, iconName): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) btn = uiWhisper.WhisperButton() # QUEST_LETTER_IMAGE ##!! 20061026.levites.퀘스트_이미지_교체 import item if "item"==iconType: item.SelectItem(int(iconName)) buttonImageFileName=item.GetIconImageFileName() else: buttonImageFileName=iconName if "highlight" == iconType: btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga") btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga") btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga") else: btn.SetUpVisual(localeInfo.GetLetterCloseImageName()) btn.SetOverVisual(localeInfo.GetLetterOpenImageName()) btn.SetDownVisual(localeInfo.GetLetterOpenImageName()) # END_OF_QUEST_LETTER_IMAGE btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn) btn.Show() btn.index = index btn.name = name self.questButtonList.insert(0, btn) self.__ArrangeQuestButton() #chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND) def __ArrangeQuestButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() ##!! 20061026.levites.퀘스트_위치_보정 if self.wndParty.IsShow(): xPos = 100 + 30 else: xPos = 20 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 count = 0 for btn in self.questButtonList: btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63)) count += 1 global IsQBHide if IsQBHide: btn.Hide() else: btn.Show() def __StartQuest(self, btn): event.QuestButtonClick(btn.index) self.__DestroyQuestButton(btn) def __FindQuestButton(self, index): for btn in self.questButtonList: if btn.index == index: return btn return 0 def __DestroyQuestButton(self, btn): btn.SetEvent(0) self.questButtonList.remove(btn) self.__ArrangeQuestButton() def HideAllQuestButton(self): for btn in self.questButtonList: btn.Hide() def ShowAllQuestButton(self): for btn in self.questButtonList: btn.Show() ##################################################################################### ##################################################################################### ### Whisper ### def __InitWhisper(self): chat.InitWhisper(self) ## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수 ## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다. def OpenWhisperDialogWithoutTarget(self): if not self.dlgWhisperWithoutTarget: dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) dlgWhisper.Show() self.dlgWhisperWithoutTarget = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 else: self.dlgWhisperWithoutTarget.SetTop() self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) ## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수 def RegisterTemporaryWhisperDialog(self, name): if not self.dlgWhisperWithoutTarget: return btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) elif self.whisperDialogDict.has_key(name): oldDialog = self.whisperDialogDict[name] oldDialog.Destroy() del self.whisperDialogDict[name] self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget self.dlgWhisperWithoutTarget.OpenWithTarget(name) self.dlgWhisperWithoutTarget = None self.__CheckGameMaster(name) ## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수 def OpenWhisperDialog(self, name): if not self.whisperDialogDict.has_key(name): dlg = self.__MakeWhisperDialog(name) dlg.OpenWithTarget(name) dlg.chatLine.SetFocus() dlg.Show() self.__CheckGameMaster(name) btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) ## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수 def RecvWhisper(self, name): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name) btn.Flash() chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: btn.Flash() elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def MakeWhisperButton(self, name): self.__MakeWhisperButton(name) ## 버튼을 눌렀을때 창을 여는 함수 def ShowWhisperDialog(self, btn): try: self.__MakeWhisperDialog(btn.name) dlgWhisper = self.whisperDialogDict[btn.name] dlgWhisper.OpenWithTarget(btn.name) dlgWhisper.Show() self.__CheckGameMaster(btn.name) except: import dbg dbg.TraceError("interface.ShowWhisperDialog - Failed to find key") ## 버튼 초기화 self.__DestroyWhisperButton(btn) ## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수 ## 창을 최소화 합니다. def MinimizeWhisperDialog(self, name): if 0 != name: self.__MakeWhisperButton(name) self.CloseWhisperDialog(name) ## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수 ## 창을 지웁니다. def CloseWhisperDialog(self, name): if 0 == name: if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() self.dlgWhisperWithoutTarget = None return try: dlgWhisper = self.whisperDialogDict[name] dlgWhisper.Destroy() del self.whisperDialogDict[name] except: import dbg dbg.TraceError("interface.CloseWhisperDialog - Failed to find key") ## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수 def __ArrangeWhisperButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() xPos = screenWidth - 70 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 #yCount = (screenHeight - 285) / 63 count = 0 for button in self.whisperButtonList: button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63)) count += 1 ## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수 ## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며 ## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다. def __FindWhisperButton(self, name): for button in self.whisperButtonList: if button.name == name: return button return 0 ## 창을 만듭니다. def __MakeWhisperDialog(self, name): dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) self.whisperDialogDict[name] = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 return dlgWhisper ## 버튼을 만듭니다. def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) whisperButton.ToolTipText.SetHorizontalAlignCenter() whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton) whisperButton.Show() whisperButton.name = name self.whisperButtonList.insert(0, whisperButton) self.__ArrangeWhisperButton() return whisperButton def __DestroyWhisperButton(self, button): button.SetEvent(0) self.whisperButtonList.remove(button) self.__ArrangeWhisperButton() def HideAllWhisperButton(self): for btn in self.whisperButtonList: btn.Hide() def ShowAllWhisperButton(self): for btn in self.whisperButtonList: btn.Show() def __CheckGameMaster(self, name): if not self.listGMName.has_key(name): return if self.whisperDialogDict.has_key(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def RegisterGameMasterName(self, name): if self.listGMName.has_key(name): return self.listGMName[name] = "GM" def IsGameMasterName(self, name): if self.listGMName.has_key(name): return TRUE else: return FALSE ##################################################################################### ##################################################################################### ### Guild Building ### def BUILD_OpenWindow(self): self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow() self.wndGuildBuilding.Open() self.wndGuildBuilding.wnds = self.__HideWindows() self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow)) def BUILD_CloseWindow(self): self.__ShowWindows(self.wndGuildBuilding.wnds) self.wndGuildBuilding = None def BUILD_OnUpdate(self): if not self.wndGuildBuilding: return if self.wndGuildBuilding.IsPositioningMode(): import background x, y, z = background.GetPickingPoint() self.wndGuildBuilding.SetBuildingPosition(x, y, z) def BUILD_OnMouseLeftButtonDown(self): if not self.wndGuildBuilding: return # GUILD_BUILDING if self.wndGuildBuilding.IsPositioningMode(): self.wndGuildBuilding.SettleCurrentPosition() return TRUE elif self.wndGuildBuilding.IsPreviewMode(): pass else: return TRUE # END_OF_GUILD_BUILDING return FALSE def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return TRUE return FALSE def BULID_EnterGuildArea(self, areaID): # GUILD_BUILDING mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName != masterName: return if areaID != player.GetGuildID(): return # END_OF_GUILD_BUILDING self.wndGameButton.ShowBuildButton() def BULID_ExitGuildArea(self, areaID): self.wndGameButton.HideBuildButton() ##################################################################################### def IsEditLineFocus(self): if self.ChatWindow.chatLine.IsFocus(): return 1 if self.ChatWindow.chatToLine.IsFocus(): return 1 return 0 def EmptyFunction(self): pass